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d3.js - Getting Screen Positions of D3 Nodes After Transform

I'm trying to get the screen position of a node after the layout has been transformed by d3.behavior.zoom() but I'm not having much luck. How might I go about getting a node's actual position in the window after translating and scaling the layout?

mouseOver = function(node) {
  screenX = magic(node.x); // Need a magic function to transform node
  screenY = magic(node.y); // positions into screen coordinates.
};

Any guidance would be appreciated.

EDIT: 'node' above is a force layout node, so it's x and y properties are set by the simulation and remain constant after the simulation comes to rest, regardless of what type of transform is applied.

EDIT: The strategy I'm using to transform the SVG comes from d3's zoom behavior, which is outlined here: SVG Geometric Zooming.

var svg = d3.select("body").append("svg")
    .attr("width", width)
    .attr("height", height)
  .append("g")
    .call(d3.behavior.zoom().scaleExtent([1, 8]).on("zoom", zoom))
  .append("g");

svg.append("rect")
    .attr("class", "overlay")
    .attr("width", width)
    .attr("height", height);

svg.selectAll("circle")
    .data(data)
  .enter().append("circle")
    .attr("r", 2.5)
    .attr("transform", function(d) { return "translate(" + d + ")"; });

function zoom() {
  svg.attr("transform", "translate(" + d3.event.translate + ")scale(" + d3.event.scale + ")");
}

It's pretty straightforward. d3's zoom behavior delivers pan and zoom events to a handler, which applies the transforms to the container element by way of the transform attribute.

EDIT: I'm working around the issue by using mouse coordinates instead of node coordinates, since I'm interested in the node position when the node is hovered over with the mouse pointer. It's not exactly the behavior I'm after, but it works for the most part, and is better than nothing.

EDIT: The solution was to get the current transformation matrix of the svg element with element.getCTM() and then use it to offset the x and y coordinates to a screen-relative state. See below.

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It appears the solution to my original question looks something like this:

(Updated to support rotation transforms.)

// The magic function.
function getScreenCoords(x, y, ctm) {
    var xn = ctm.e + x*ctm.a + y*ctm.c;
    var yn = ctm.f + x*ctm.b + y*ctm.d;
    return { x: xn, y: yn };
}

var circle = document.getElementById('svgCircle'),
cx = +circle.getAttribute('cx'),
cy = +circle.getAttribute('cy'),
ctm = circle.getCTM(),
coords = getScreenCoords(cx, cy, ctm);
console.log(coords.x, coords.y); // shows coords relative to my svg container

Alternately, this can also be done using the translate and scale properties from d3.event (if rotation transforms are not needed):

// This function is called by d3's zoom event.
function zoom() {

// The magic function - converts node positions into positions on screen.    
function getScreenCoords(x, y, translate, scale) {
    var xn = translate[0] + x*scale;
    var yn = translate[1] + y*scale;
    return { x: xn, y: yn };
}

// Get element coordinates and transform them to screen coordinates.
var circle = document.getElementById('svgCircle');
cx = +circle.getAttribute('cx'),
cy = +circle.getAttribute('cy'),
coords = getScreenCoords(cx, cy, d3.event.translate, d3.event.scale);
console.log(coords.x, coords.y); // shows coords relative to my svg container

  // ...
}

EDIT: I found the below form of the function to be the most useful and generic, and it seems to stand up where getBoundingClientRect falls down. More specifically, when I was trying to get accurate SVG node positions in a D3 force layout project, getBoundingClientRect produced inaccurate results while the below method returned the circle element's exact center coordinates across multiple browsers.

(Updated to support rotation transforms.)

// Pass in the element and its pre-transform coords
function getElementCoords(element, coords) {
    var ctm = element.getCTM(),
    x = ctm.e + coords.x*ctm.a + coords.y*ctm.c,
    y = ctm.f + coords.x*ctm.b + coords.y*ctm.d;
    return {x: x, y: y};
};

// Get post-transform coords from the element.
var circle = document.getElementById('svgCircle'),
x = +circle.getAttribute('cx'),
y = +circle.getAttribute('cy'),
coords = getElementCoords(circle, {x:x, y:y});

// Get post-transform coords using a 'node' object.
// Any object with x,y properties will do.
var node = ..., // some D3 node or object with x,y properties.
circle = document.getElementById('svgCircle'),
coords = getElementCoords(circle, node);

The function works by getting the transform matrix of the DOM element, and then using the matrix rotation, scale, and translate information to return the post-transform coordinates of the given node object.


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