I have a method that looks like this:
private async void DoStuff(long idToLookUp)
{
IOrder order = await orderService.LookUpIdAsync(idToLookUp);
// Close the search
IsSearchShowing = false;
}
//Other stuff in case you want to see it
public DelegateCommand<long> DoLookupCommand{ get; set; }
ViewModel()
{
DoLookupCommand= new DelegateCommand<long>(DoStuff);
}
I am trying to unit test it like this:
[TestMethod]
public void TestDoStuff()
{
//+ Arrange
myViewModel.IsSearchShowing = true;
// container is my Unity container and it setup in the init method.
container.Resolve<IOrderService>().Returns(orderService);
orderService = Substitute.For<IOrderService>();
orderService.LookUpIdAsync(Arg.Any<long>())
.Returns(new Task<IOrder>(() => null));
//+ Act
myViewModel.DoLookupCommand.Execute(0);
//+ Assert
myViewModel.IsSearchShowing.Should().BeFalse();
}
My assert is called before I get done with the mocked up LookUpIdAsync. In my normal code, that is just what I want. But for my Unit test I don't want that.
I am converting to Async/Await from using BackgroundWorker. With background worker this was functioning correctly because I could wait for the BackgroundWorker to finish.
But there does not seem to be a way to wait for a async void method...
How can I unit test this method?
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