I'm working with A-Frame, A-Frame Physics, and Super Hands. I have a simple scene where I can place an object (just a-box for now) and some controllers. When I view this scene in VR I can grab the box, move it around, and resize it, but I cannot rotate or spin the object.
I want the rotation to match the rotation of the hand that is holding the object. So if I grab an object with my right hand, then turn that hand, the object should rotate the same amount.
<a-scene
style="height: calc(100vh - 5rem)"
embedded
physics="debug: true; gravity: 0;"
>
<a-entity>
<a-camera></a-camera>
<a-entity
sphere-collider="objects: a-box"
super-hands
hand-controls="hand: left"
></a-entity>
<a-entity
sphere-collider="objects: a-box"
super-hands
hand-controls="hand: right"
></a-entity>
</a-entity>
<a-box
color="blue"
position="0 1.4 -1"
depth="0.1"
height="0.8"
width="1"
grabbable
stretchable
draggable
dynamic-body
>
</a-box>
</a-scene>```
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