Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
380 views
in Technique[技术] by (71.8m points)

objective c - ios Sprite Kit screengrab?

I am trying to get a screen grab of a view that has a SKScene in it. The technique I am using is:

UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, scale);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

This works great with normal UIViews, but for whatever reason it is ignoring all the sprites in the SKScene.

I'm not sure if this is a bug, or if Sprite Kit's rendering is separate from UIGraphics.

Question: How do I get a screen grab of an SKScene when the way that worked for UIViews seems to not work with Sprite Kit, or has anyone had success using UIGraphics context with Sprite Kit?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

You almost have it, but the problem is as explained in the comment above. If you want to capture SKScene contents, try something like this instead:

UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, NO, scale);
[self.view drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

The solution is to basically use the new method drawViewHierarchyInRect:afterScreenUpdates instead, which is the best we have for now; note, it's not exactly speedy, so doing this in realtime will not be pretty.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...