Here is a closed form solution that I hope can help someone. Using the conventions in the image from your comment above, you can use centered-normalized pixel coordinates (usually after distortion correction) u and v, and extrinsic calibration data, like this:
|Tx| |r11 r21 r31| |-t1|
|Ty| = |r12 r22 r32|.|-t2|
|Tz| |r13 r23 r33| |-t3|
|dx| |r11 r21 r31| |u|
|dy| = |r12 r22 r32|.|v|
|dz| |r13 r23 r33| |1|
With these intermediate values, the coordinates you want are:
X = (-Tz/dz)*dx + Tx
Y = (-Tz/dz)*dy + Ty
Explanation:
The vector [t1, t2, t3]t is the position of the origin of the world coordinate system (the (0,0) of your calibration pattern) with respect to the camera optical center; by reversing signs and inversing the rotation transformation we obtain vector T = [Tx, Ty, Tz]t, which is the position of the camera center in the world reference frame.
Similarly, [u, v, 1]t is the vector in which lies the observed point in the camera reference frame (starting from camera center). By inversing the rotation transformation we obtain vector d = [dx, dy, dz]t, which represents the same direction in world reference frame.
To inverse the rotation transformation we take advantage of the fact that the inverse of a rotation matrix is its transpose (link).
Now we have a line with direction vector d starting from point T, the intersection of this line with plane Z=0 is given by the second set of equations. Note that it would be similarly easy to find the intersection with the X=0 or Y=0 planes or with any plane parallel to them.
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