Rather than adding the gesture recognisers to each individual cell, you can add one to the table view and determine which cell was selected from the point of the users touch, and then determine if the user touched the image or the cell.
First make sure your controller adopts the UIGestureRecognizerDelegate protocol.
@interface MyTableViewController() <UIGestureRecognizerDelegate>
@end
Then add the UIGestureRecognizer
to the UITableView
when the view loads.
- (void)viewDidLoad
{
[super viewDidLoad];
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTap:)];
singleTap.delegate = self;
singleTap.numberOfTapsRequired = 1;
singleTap.numberOfTouchesRequired = 1;
[self.tableView addGestureRecognizer:singleTap];
}
This delegate method determines if the handleTap:
method should be executed. If it can find an indexPath
from the users touch, then it returns YES
otherwise it returns NO
.
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
UITableView *tableView = (UITableView *)gestureRecognizer.view;
CGPoint p = [gestureRecognizer locationInView:gestureRecognizer.view];
if ([tableView indexPathForRowAtPoint:p]) {
return YES;
}
return NO;
}
Once we have determined if the user has clicked in a cell, the handleTap: method is called, which then decides if the user touched the image, or any other part of the cell.
- (void)handleTap:(UITapGestureRecognizer *)tap
{
if (UIGestureRecognizerStateEnded == tap.state) {
UITableView *tableView = (UITableView *)tap.view;
CGPoint p = [tap locationInView:tap.view];
NSIndexPath* indexPath = [tableView indexPathForRowAtPoint:p];
[tableView deselectRowAtIndexPath:indexPath animated:NO];
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
CGPoint pointInCell = [tap locationInView:cell];
if (CGRectContainsPoint(cell.imageView.frame, pointInCell)) {
// user tapped image
} else {
// user tapped cell
}
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…