Update for Chrome 63, January 2018
I managed to export them as JSON as this:
- detach an active inspector (if necessary)
- start an inspector on the inspector with ctrl-shift-j/cmd-opt-j
- paste the following code into that inspector instance.
At this point, you can do whatever you want with the frames. I used the console.save
utility from https://bgrins.github.io/devtools-snippets/#console-save to save the frames as a JSON file (included in the snippet below).
// https://bgrins.github.io/devtools-snippets/#console-save
(function(console){
console.save = function(data, filename){
if(!data) {
console.error('Console.save: No data')
return;
}
if(!filename) filename = 'console.json'
if(typeof data === "object"){
data = JSON.stringify(data, undefined, 4)
}
var blob = new Blob([data], {type: 'text/json'}),
e = document.createEvent('MouseEvents'),
a = document.createElement('a')
a.download = filename
a.href = window.URL.createObjectURL(blob)
a.dataset.downloadurl = ['text/json', a.download, a.href].join(':')
e.initMouseEvent('click', true, false, window, 0, 0, 0, 0, 0, false, false, false, false, 0, null)
a.dispatchEvent(e)
}
})(console)
// Frame/Socket message counter + filename
var iter = 0;
// This replaces the browser's `webSocketFrameReceived` code with the original code
// and adds two lines, one to save the socket message and one to increment the counter.
SDK.NetworkDispatcher.prototype.webSocketFrameReceived = function (requestId, time, response) {
var networkRequest = this._inflightRequestsById[requestId];
if (!networkRequest) return;
console.save(JSON.parse(response.payloadData), iter + ".json")
iter++;
networkRequest.addFrame(response, time, false);
networkRequest.responseReceivedTime = time;
this._updateNetworkRequest(networkRequest);
}
This will save all incoming socket frames to your default download location.
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