You apply reflection in pretty much the same way as normal, using Type.GetFields
:
MyStruct structValue = new MyStruct(...);
foreach (var field in typeof(MyStruct).GetFields(BindingFlags.Instance |
BindingFlags.NonPublic |
BindingFlags.Public))
{
Console.WriteLine("{0} = {1}", field.Name, field.GetValue(structValue));
}
Note that if the struct exposes properties (as it almost certainly should) you could use Type.GetProperties
to get at those.
(As noted in comments, this may well not be a good thing to do in the first place, and in general I'm suspicious of user-defined structs, but I thought I'd include the actual answer anyway...)
EDIT: Now it seems you're interested in setting the fields, that's slightly more complicated due to the way value types work (and yes, this really shouldn't be a struct.) You'll want to box once, set values on the single boxed instance, and then unbox at the end:
object boxed = new MyStruct();
// Call FieldInfo.SetValue(boxed, newValue) etc
MyStruct unboxed = (MyStruct) boxed;
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