What would be the async (awaitable) equivalent of AutoResetEvent?
If in the classic thread synchronization we would use something like this:
AutoResetEvent signal = new AutoResetEvent(false);
void Thread1Proc()
{
//do some stuff
//..
//..
signal.WaitOne(); //wait for an outer thread to signal we are good to continue
//do some more stuff
//..
//..
}
void Thread2Proc()
{
//do some stuff
//..
//..
signal.Set(); //signal the other thread it's good to go
//do some more stuff
//..
//..
}
I was hoping that in the new async way of doing things, something like this would come to be:
SomeAsyncAutoResetEvent asyncSignal = new SomeAsyncAutoResetEvent();
async void Task1Proc()
{
//do some stuff
//..
//..
await asyncSignal.WaitOne(); //wait for an outer thread to signal we are good to continue
//do some more stuff
//..
//..
}
async void Task2Proc()
{
//do some stuff
//..
//..
asyncSignal.Set(); //signal the other thread it's good to go
//do some more stuff
//..
//..
}
I've seen other custom made solutions, but what I've managed to get my hands on, at some point in time, still involves locking a thread. I don't want this just for the sake of using the new await syntax. I'm looking for a true awaitable signaling mechanism which does not lock any thread.
Is it something I'm missing in the Task Parallel Library?
EDIT: Just to make clear: SomeAsyncAutoResetEvent is an entirely made up class name used as a placeholder in my example.
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