I'm having trouble overloading a function to take a value either by const reference or, if it is an rvalue, an rvalue reference. The problem is that my non-const lvalues are binding to the rvalue version of the function. I'm doing this in VC2010.
#include <iostream>
#include <vector>
using namespace std;
template <class T>
void foo(const T& t)
{cout << "void foo(const T&)" << endl;}
template <class T>
void foo(T&& t)
{cout << "void foo(T&&)" << endl;}
int main()
{
vector<int> x;
foo(x); // void foo(T&&) ?????
foo(vector<int>()); // void foo(T&&)
}
The priority seems to be to deduce foo(x) as
foo< vector<int> & >(vector<int>& && t)
instead of
foo< vector<int> >(const vector<int>& t)
I tried replacing the rvalue-reference version with
void foo(typename remove_reference<T>::type&& t)
but this only had the effect of causing everything to resolve to the const-lvalue reference version.
How do I prevent this behaviour? And why is this the default anyway - it seems so dangerous given that rvalue-references are allowed to be modified, this leaves me with an unexpectedly modified local variable.
EDIT: Just added non-template versions of the functions, and they work as expected. Making the function a template changes the overload resolution rules? That is .. really frustrating!
void bar(const vector<int>& t)
{cout << "void bar(const vector<int>&)" << endl;}
void bar(vector<int>&& t)
{cout << "void bar(vector<int>&&)" << endl;}
bar(x); // void bar(const vector<int>&)
bar(vector<int>()); // void bar(vector<int>&&)
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