From your example, you forgot to add the next lines:
comboImage.drawBitmap(c, 0f, 0f, null);
comboImage.drawBitmap(s, 0f, c.getHeight(), null);
In your example above you don't draw your image in the canvas, and that is the problem.
You can think that your canvas i your sketchbook. For now you didn't paint anything, and you ask yourself, way I can't see any colors.
So, for my advice, first create the two bitmaps, then, do the next thing:
c.drawBitmap(cameraBitmap, top point, left point, null);
c.drawBitmap(foreground, top point, left point, null);
You can also do this by first create the drawable objects from your bitmaps, like in the next code:
Drawable cameraBitmap = BitmapDrawable(cameraBitmap);
Drawable foreground= BitmapDrawable(foreground);
Then when you have the drawable objects, you can set thier bounds, and that way you set where do you want to show that image.
cameraBitmap.setBounds(left, top, right, bottom);
foreground.setBounds(left, top, right, bottom);
and finally draw that on the canvas:
cameraBitmap.draw(canvas);
foreground.draw(canvas);
EDIT:
This is an example, use this to understand your implementation:
Bitmap bitmap = null;
try {
bitmap = Bitmap.createBitmap(500, 500, Config.ARGB_8888);
Canvas c = new Canvas(bitmap);
Resources res = getResources();
Bitmap bitmap1 = BitmapFactory.decodeResource(res, R.drawable.test1); //blue
Bitmap bitmap2 = BitmapFactory.decodeResource(res, R.drawable.test2); //green
Drawable drawable1 = new BitmapDrawable(bitmap1);
Drawable drawable2 = new BitmapDrawable(bitmap2);
drawable1.setBounds(100, 100, 400, 400);
drawable2.setBounds(150, 150, 350, 350);
drawable1.draw(c);
drawable2.draw(c);
} catch (Exception e) {
}
return bitmap;
This is what I get from the code above: