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c++ - boost::asio threadpool vs. io_service_per_cpu design

Currently I′m not sure, I try to make a high-performance server, I got a 6Core CPU, so if I would use the "io_service_per_cpu" design, I have 6 io_service′s.

I already heard that the threadpool design isn′t the best one, but I′m not sure about that.

What knowledge do you have? Someone already made a Stress test with each, or something else?

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In my experience it is vastly easier to approach asynchronous application design with the following order:

  1. single thread and a single io_service
  2. multiple threads, each invoking io_service::run() from a single io_service. Use strands for handlers that require access to shared data structures.
  3. io_service per cpu

The motivation for changing between each of these designs should be done after profiling your application. Note that the HTTP Server 2 example only shows how to use an io_service per CPU, it does not show you when or why to use such a design.


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