I use Soundpool in my app, so far it works good, but I do have a wav file which is 10 secs. Unfortunately, soundpool plays only the first 5 secs. How to make soundpool to play the whole track? I have converted wav to -- ogg and mp3 still the same issue. It plays only the first 5 secs. Any help would be much appreciated.
//set up audio player
mSoundPool = new SoundPool(20, AudioManager.STREAM_MUSIC, 0);
//load fx
mSoundPoolMap.put(RAW_1_1, mSoundPool.load(this, R.raw.loop1, 1));
//playing soundpool
case R.id.button1:
mSoundPool.stop(mStream1);
mStream1= mSoundPool.play(mSoundPoolMap.get(RAW_1_1), streamVolume, streamVolume, 1, LOOP_1_TIME, 1f);
UPD Last: Maybe someone will find it here and read it. Seems soundpool cant play more then 5 secs. It is his maximum, for more longer sounds use MediaPlayer. I hope you will not spend so much of your time like i did)
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