Hi I want to setup AV
capture session to capture images with specific resolution (and, if possible, with specific quality) using iphone camera. here's setupping AV
session code
// Create and configure a capture session and start it running
- (void)setupCaptureSession
{
NSError *error = nil;
// Create the session
self.captureSession = [[AVCaptureSession alloc] init];
// Configure the session to produce lower resolution video frames, if your
// processing algorithm can cope. We'll specify medium quality for the
// chosen device.
captureSession.sessionPreset = AVCaptureSessionPresetMedium;
// Find a suitable AVCaptureDevice
NSArray *cameras=[AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
AVCaptureDevice *device;
if ([UserDefaults camera]==UIImagePickerControllerCameraDeviceFront)
{
device =[cameras objectAtIndex:1];
}
else
{
device = [cameras objectAtIndex:0];
};
// Create a device input with the device and add it to the session.
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device error:&error];
if (!input)
{
NSLog(@"PANIC: no media input");
}
[captureSession addInput:input];
// Create a VideoDataOutput and add it to the session
AVCaptureVideoDataOutput *output = [[AVCaptureVideoDataOutput alloc] init];
[captureSession addOutput:output];
NSLog(@"connections: %@", output.connections);
// Configure your output.
dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);
[output setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
// Specify the pixel format
output.videoSettings = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_32BGRA] forKey:(id)kCVPixelBufferPixelFormatTypeKey];
// If you wish to cap the frame rate to a known value, such as 15 fps, set
// minFrameDuration.
// Assign session to an ivar.
[self setSession:captureSession];
[self.captureSession startRunning];
}
and setSession
:
-(void)setSession:(AVCaptureSession *)session
{
NSLog(@"setting session...");
self.captureSession=session;
NSLog(@"setting camera view");
self.previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:session];
//UIView *aView = self.view;
CGRect videoRect = CGRectMake(20.0, 20.0, 280.0, 255.0);
previewLayer.frame = videoRect; // Assume you want the preview layer to fill the view.
[previewLayer setBackgroundColor:[[UIColor grayColor] CGColor]];
[self.view.layer addSublayer:previewLayer];
//[aView.layer addSublayer:previewLayer];
}
and output methods:
// Delegate routine that is called when a sample buffer was written
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection
{
//NSLog(@"captureOutput: didOutputSampleBufferFromConnection");
// Create a UIImage from the sample buffer data
self.currentImage = [self imageFromSampleBuffer:sampleBuffer];
//< Add your code here that uses the image >
}
// Create a UIImage from sample buffer data
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
//NSLog(@"imageFromSampleBuffer: called");
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
Everything is quite standard. But where and what should I change to specify the resolution of captured image and it's quality. Help me please
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