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c++ - Under what circumstances is it advantageous to give an implementation of a pure virtual function?

In C++, it is legal to give an implementation of a pure virtual function:

class C
{
public:
  virtual int f() = 0;
};

int C::f() 
{
  return 0;
}

Why would you ever want to do this?

Related question: The C++ faq lite contains an example:

class Funct {
public:
  virtual int doit(int x) = 0;
  virtual ~Funct() = 0;
};

inline Funct::~Funct() { }  // defined even though it's pure virtual; it's faster this way; trust me

I don't understand why the destructor is declared pure virtual and then implemented; and I don't understand the comment why this should be faster.

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Declared destructors must always be implemented as the implementation will call them as part of derived object destruction.

Other pure virtual functions may be implemented if they provide a useful common functionality but always need to be specialized. In the case, typically derived class implementations will make an explicit call to the base implementation:

void Derived::f()
{
    Base::f();

    // Other Derived specific functionality
}

Typically, you make a destructor virtual if you need to make a class abstract (i.e. prevent non-derived instances from being created) but the class has no other functions that are naturally pure virtual. I think the 'trust me it's faster' is refering to the fact that because destructors called as part of derived object clean up don't need to use a vtable lookup mechanism, the inline implementation can be taken advantage of, unlike typical virtual function calls.


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