I'm checking to see if an element has been selected.
func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent)
{
// First, see if the game is in a paused state
if !gamePaused
{
// Declare the touched symbol and its location on the screen
let touch = touches.anyObject! as? UITouch
let location = touch.locationInNode(symbolsLayer)
And this had previously compiled fine in Xcode 6.2 but with a 6.3 update, the line "let touch = touches.anyObject! as? UITouch" is throwing the error:
'Set' does not have a member named 'anyObject'
I've read through many similar question, but I can't seem to wrap my head around "To use the value, you need to “unwrap” it first." Especially because the answers seem to focus on notifications.
Thank you so much.
W
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