I am currently trying to make my own platformer on pygame
. I have coded the collisions for the top and bottom of the platform so that the player can only jump on top of the platform if they are falling onto it. However, if the player walks into the side of the platform, he snaps on top of it. How can I make it so the sides of a platform act as a border?
This is my update section in the main game loop:
def update(self):
self.all_sprites.update()
hits = p.sprite.spritecollide(self.player, self.platforms, False)
if self.player.vel.y > 0:
if hits:
self.player.rect.bottom = hits[0].rect.top + 1
self.player.pos = self.player.rect.midbottom
self.player.vel.y = 0
if self.player.vel.y < 0:
if hits:
self.player.rect.top = hits[0].rect.bottom
self.player.pos = self.player.rect.midbottom
self.player.vel.y = 0
I have tried using this, but it didnt work:
if self.player.vel.x > 0:
if hits:
self.player.rect.right = hits[0].rect.left
self.player.pos = self.player.rect.midleft
self.player.vel.x = 0
if self.player.vel.x < 0:
if hits:
self.player.rect.left = hits[0].rect.right
self.player.pos = self.player.rect.midright
self.player.vel.x = 0
This is my player class:
vec = p.math.Vector2
class Player(p.sprite.Sprite):
def __init__(self, game):
p.sprite.Sprite.__init__(self)
self.game = game
self.image = p.Surface((p_width, p_height))
self.image.fill(p_colour)
self.rect = self.image.get_rect()
self.rect.center = (0, height - 30)
self.pos = vec(0, height - 30)
self.vel = vec(0, 0)
self.acc = vec(0, 0)
def jump(self):
self.rect.y += 1
hits = p.sprite.spritecollide(self, self.game.platforms, False)
self.rect.y -= 1
if hits:
self.vel.y = p_jump
def update(self):
self.acc = vec(0, p_grav)
keys = p.key.get_pressed()
if keys[p.K_LEFT]:
self.acc.x = -p_acc
if keys[p.K_RIGHT]:
self.acc.x = p_acc
self.acc.x += self.vel.x * p_friction
self.vel += self.acc
self.pos += self.vel + 0.5 * self.acc
if self.rect.right > width - 1:
self.rect.right = width - 1
self.pos = self.rect.midbottom
if self.rect.left < 1:
self.rect.left = 1
self.pos = self.rect.midbottom
self.rect.midbottom = self.pos
Any help is appreciated. I tried keeping the code minimal
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