Try to rebuild your Fonforge. Because the code should work. I tested it and it runs fine.
I successfully installed Fontforge with Python extension with Homebrew. This is the info:
allcaps$ brew info fontforge
fontforge: stable 20120731, HEAD
http://fontforge.org/
/usr/local/Cellar/fontforge/20120731 (377 files, 16M) *
Built from source with: --with-x
From: https://github.com/Homebrew/homebrew/commits/master/Library/Formula/fontforge.rb
==> Dependencies
Required: gettext ?, fontconfig ?
Recommended: jpeg ?, libtiff ?
Optional: cairo ?, pango ?, libspiro ?, czmq ?
==> Options
--with-cairo
Build with cairo support
--with-czmq
Build with czmq support
--with-gif
Build with GIF support
--with-libspiro
Build with libspiro support
--with-pango
Build with pango support
--with-x
Build with X11 support, including FontForge.app
--without-jpeg
Build without jpeg support
--without-libpng
Build without libpng support
--without-libtiff
Build without libtiff support
--without-python
Build without python support
--HEAD
install HEAD version
==> Caveats
Set PYTHONPATH if you need Python to find the installed site-packages:
export PYTHONPATH=/usr/local/lib/python2.7/site-packages:$PYTHONPATH
.app bundles were installed.
Run `brew linkapps` to symlink these to /Applications.
Set PYTHONPATH
Run brew install fontforge
of course with all flags you need.
Run brew linkapps
UPDATE
Start with a empty font so the font isn't the problem:
import fontforge
font = fontforge.font() # create a new font
To include a glyphlist (shouldn't be necessary)
Download: http://partners.adobe.com/public/developer/en/opentype/glyphlist.txt and then:
import fontforge
fontforge.loadNamelist('glyphlist.txt') # load a name list
...
Create the glyph by code point. createChar(uni[,name])
'A' is 65 so
char = font.createChar(65)
Glyphs and their code points:
>>> for c in u'ABC 賢治': print ord(c).
>>> 65, 66, 67, 32, 36066, 27835.
The Unicode Consortium defines the Unicode standard. The 'CJK Unified Ideographs' live in 'Basic Multilingual Plane (BMP)'.
Glyphs without a unicode point can be referenced within a font by name. And are useful for open type features or building blocks to compose new glyphs. You can create them like this:
font.createChar(-1, 'some_name')
UPDATE 2
You should name all glyphs that occur in the Adobe Glyph List by their AGL glyph name. The rest of the glyphs should be named uniXXXX
where XXXX
is the Unicode index. During development you can use any human readable name. So use your own naming and replace it when you generate the font for shipping. See Typophile.