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data structures - C# Priority Queue

I'm looking for a priority queue with an interface like this:

class PriorityQueue<T>
{
    public void Enqueue(T item, int priority)
    {
    }

    public T Dequeue()
    {
    }
}

All the implementations I've seen assume that item is an IComparable but I don't like this approach; I want to specify the priority when I'm pushing it onto the queue.

If a ready-made implementation doesn't exist, what's the best way to go about doing this myself? What underlying data structure should I use? Some sort of self-balancing tree, or what? A standard C#.net structure would be nice.

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If you have an existing priority queue implementation based on IComparable, you can easily use that to build the structure you need:

public class CustomPriorityQueue<T>  // where T need NOT be IComparable
{
  private class PriorityQueueItem : IComparable<PriorityQueueItem>
  {
    private readonly T _item;
    private readonly int _priority:

    // obvious constructor, CompareTo implementation and Item accessor
  }

  // the existing PQ implementation where the item *does* need to be IComparable
  private readonly PriorityQueue<PriorityQueueItem> _inner = new PriorityQueue<PriorityQueueItem>();

  public void Enqueue(T item, int priority)
  {
    _inner.Enqueue(new PriorityQueueItem(item, priority));
  }

  public T Dequeue()
  {
    return _inner.Dequeue().Item;
  }
}

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