I am assuming you mean a picture of what the camera is seeing and the AR objects. At a high level you need to get permission to write to external storage to save the picture, copy the frame from OpenGL and then save it as a png (for example). Here are the specifics:
Add the WRITE_EXTERNAL_STORAGE
permission to the AndroidManifest.xml
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
Then change CameraPermissionHelper to iterate over both the CAMERA and WRITE_EXTERNAL_STORAGE permissions to make sure they are granted
private static final String REQUIRED_PERMISSIONS[] = {
Manifest.permission.WRITE_EXTERNAL_STORAGE,
Manifest.permission.CAMERA
};
/**
* Check to see we have the necessary permissions for this app.
*/
public static boolean hasCameraPermission(Activity activity) {
for (String p : REQUIRED_PERMISSIONS) {
if (ContextCompat.checkSelfPermission(activity, p) !=
PackageManager.PERMISSION_GRANTED) {
return false;
}
}
return true;
}
/**
* Check to see we have the necessary permissions for this app,
* and ask for them if we don't.
*/
public static void requestCameraPermission(Activity activity) {
ActivityCompat.requestPermissions(activity, REQUIRED_PERMISSIONS,
CAMERA_PERMISSION_CODE);
}
/**
* Check to see if we need to show the rationale for this permission.
*/
public static boolean shouldShowRequestPermissionRationale(Activity activity) {
for (String p : REQUIRED_PERMISSIONS) {
if (ActivityCompat.shouldShowRequestPermissionRationale(activity, p)) {
return true;
}
}
return false;
}
Next, add a couple fields to HelloARActivity
to keep track of the dimensions of the frame and boolean to indicate when to save the picture.
private int mWidth;
private int mHeight;
private boolean capturePicture = false;
Set the width and height in onSurfaceChanged()
public void onSurfaceChanged(GL10 gl, int width, int height) {
mDisplayRotationHelper.onSurfaceChanged(width, height);
GLES20.glViewport(0, 0, width, height);
mWidth = width;
mHeight = height;
}
At the bottom of onDrawFrame()
, add a check for the capture flag. This should be done after all the other drawing happens.
if (capturePicture) {
capturePicture = false;
SavePicture();
}
Then add the onClick method for a button to take the picture, and the actual code to save the image:
public void onSavePicture(View view) {
// Here just a set a flag so we can copy
// the image from the onDrawFrame() method.
// This is required for OpenGL so we are on the rendering thread.
this.capturePicture = true;
}
/**
* Call from the GLThread to save a picture of the current frame.
*/
public void SavePicture() throws IOException {
int pixelData[] = new int[mWidth * mHeight];
// Read the pixels from the current GL frame.
IntBuffer buf = IntBuffer.wrap(pixelData);
buf.position(0);
GLES20.glReadPixels(0, 0, mWidth, mHeight,
GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, buf);
// Create a file in the Pictures/HelloAR album.
final File out = new File(Environment.getExternalStoragePublicDirectory(
Environment.DIRECTORY_PICTURES) + "/HelloAR", "Img" +
Long.toHexString(System.currentTimeMillis()) + ".png");
// Make sure the directory exists
if (!out.getParentFile().exists()) {
out.getParentFile().mkdirs();
}
// Convert the pixel data from RGBA to what Android wants, ARGB.
int bitmapData[] = new int[pixelData.length];
for (int i = 0; i < mHeight; i++) {
for (int j = 0; j < mWidth; j++) {
int p = pixelData[i * mWidth + j];
int b = (p & 0x00ff0000) >> 16;
int r = (p & 0x000000ff) << 16;
int ga = p & 0xff00ff00;
bitmapData[(mHeight - i - 1) * mWidth + j] = ga | r | b;
}
}
// Create a bitmap.
Bitmap bmp = Bitmap.createBitmap(bitmapData,
mWidth, mHeight, Bitmap.Config.ARGB_8888);
// Write it to disk.
FileOutputStream fos = new FileOutputStream(out);
bmp.compress(Bitmap.CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
runOnUiThread(new Runnable() {
@Override
public void run() {
showSnackbarMessage("Wrote " + out.getName(), false);
}
});
}
Last step is to add the button to the end of activity_main.xml
layout
<Button
android:id="@+id/fboRecord_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignStart="@+id/surfaceview"
android:layout_alignTop="@+id/surfaceview"
android:onClick="onSavePicture"
android:text="Snap"
tools:ignore="OnClick"/>