The other answers fail to mention proper ways of checking the system version. You should absolutely never utilize: Device.systemVersion
You shouldn't make custom macros to check version numbers, and you shouldn't dig beyond the libraries that Apple has specifically defined for this task.
There's a great article detailing this out here.
Note that Swift 2.0 allows you to directly check if an OS version number is available via:
if #available(iOS 10.0, *) {
// modern code
} else {
// Fallback on earlier versions
}
Prior to Swift 2.0, the recommended approach was via the system macros provided:
if (NSFoundationVersionNumber > NSFoundationVersionNumber_iOS_9_0) {
// do stuff for iOS 9 and newer
} else {
// do stuff for older versions than iOS 9
}
or via:
if NSProcessInfo().isOperatingSystemAtLeastVersion(NSOperatingSystemVersion(majorVersion: 10, minorVersion: 0, patchVersion: 0)) {
// modern code
}
For anything missing beyond the system macros.
Any other approach has been downplayed as unreliable and not recommended by Apple. There's actually an approach that will break in iOS 10.
Note that if you need macro like functionality in a check and you'd like to use #available
you can use @available
defined in this article as such:
@available(iOS 7, *)
func iOS7Work() {
// do stuff
if #available(iOS 8, *) {
iOS8Work()
}
}
@available(iOS 8, *)
func iOS8Work() {
// do stuff
if #available(iOS 9, *) {
iOS9Work()
}
}
@available(iOS 9, *)
func iOS9Work() {
// do stuff
}
For further information on attributes in Swift, you can reference Apple's documentation.
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