I'm trying to find out the maximum texture size for the original Motorola Droid. I believe the G1 has a maximum texture size of 512, but it would be nice if there was a more official way I could find out so I can build a proper tile system.
You can request the max texture size using glGetIntegerv:
int[] maxTextureSize = new int[1]; gl.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0); Log.i("glinfo", "Max texture size = " + maxTextureSize[0]);
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