I've written a Windows Service in C# that basically checks my db every minute for orders, generates a PDF from these orders, and emails it.
The logic works perfectly in my tests etc..
When i create the service, and install it using the setup project, when I go to start the service in the services mmc, I get:
error 1053 the service did not respond to the start or control request in a timely fashion
My OnStart method looks like this:
protected override void OnStart(string[] args)
{
//writeToWindowsEventLog("Service started", EventLogEntryType.Information);
timer.Enabled = true;
}
Basically, just enables the timer... so theres no process intensive call there.
Where am I going wrong?
I've tried setting the startup account to local system, network service etc... nothing works!
Edit:
Here is my code: (processPurchaseOrders is the method where the db is queried and pdf's are generated etc...)
public partial class PurchaseOrderDispatcher : ServiceBase
{
//this is the main timer of the service
private System.Timers.Timer timer;
public PurchaseOrderDispatcher()
{
InitializeComponent();
}
// The main entry point for the process
static void Main()
{
#if (!DEBUG)
ServiceBase[] ServicesToRun;
ServicesToRun = new ServiceBase[] { new PurchaseOrderDispatcher() };
ServiceBase.Run(ServicesToRun);
#else //debug code
PurchaseOrderDispatcher service = new PurchaseOrderDispatcher();
service.processPurchaseOrders();
#endif
}
private void InitializeComponent()
{
this.CanPauseAndContinue = true;
this.ServiceName = "Crocus_PurchaseOrderGenerator";
}
private void InitTimer()
{
timer = new System.Timers.Timer();
//wire up the timer event
timer.Elapsed += new ElapsedEventHandler(timer_Elapsed);
//set timer interval
var timeInSeconds = Convert.ToInt32(ConfigurationManager.AppSettings["TimerIntervalInSeconds"]);
timer.Interval = (timeInSeconds * 1000); // timer.Interval is in milliseconds, so times above by 1000
timer.Enabled = true;
}
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
components.Dispose();
base.Dispose(disposing);
}
protected override void OnStart(string[] args)
{
//instantiate timer
Thread t = new Thread(new ThreadStart(this.InitTimer));
t.Start();
}
protected override void OnStop()
{
//turn off the timer.
timer.Enabled = false;
}
protected override void OnPause()
{
timer.Enabled = false;
base.OnPause();
}
protected override void OnContinue()
{
timer.Enabled = true;
base.OnContinue();
}
protected void timer_Elapsed(object sender, ElapsedEventArgs e)
{
processPurchaseOrders();
}
}
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