I managed to get it working, actually really simple math. Just calculate all the tangents for the bezier and you get the points.
Here's some python:
def sliceBezier(points, t):
x1, y1 = points[0]
x2, y2 = points[1]
x3, y3 = points[2]
x4, y4 = points[3]
x12 = (x2-x1)*t+x1
y12 = (y2-y1)*t+y1
x23 = (x3-x2)*t+x2
y23 = (y3-y2)*t+y2
x34 = (x4-x3)*t+x3
y34 = (y4-y3)*t+y3
x123 = (x23-x12)*t+x12
y123 = (y23-y12)*t+y12
x234 = (x34-x23)*t+x23
y234 = (y34-y23)*t+y23
x1234 = (x234-x123)*t+x123
y1234 = (y234-y123)*t+y123
return [(x1, y1), (x12, y12), (x123, y123), (x1234, y1234)]
To call it:
sliceBezier([(point1_x, point1_y),(controlpoint1_x, controlpoint1_y),(controlpoint2_x, controlpoint2_y),(point2_x, point2_y)], 0.23);
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