So, my question is what is the proper way to create implementation that proxies to log4net?
you should create something like:
public class Log4netAdapter : ILogger
{
private readonly log4net.ILog m_Adaptee;
public Log4netAdapter(log4net.ILog adaptee)
{
m_Adaptee = adaptee;
}
public void Log(LogEntry entry)
{
//Here invoke m_Adaptee
if(entry.Severity == LoggingEventType.Debug)
m_Adaptee.Debug(entry.Message, entry.Exception);
else if(entry.Severity == LoggingEventType.Information)
m_Adaptee.Info(entry.Message, entry.Exception);
else if(entry.Severity == LoggingEventType.Warning)
m_Adaptee.Warn(entry.Message, entry.Exception);
else if(entry.Severity == LoggingEventType.Error)
m_Adaptee.Error(entry.Message, entry.Exception);
else
m_Adaptee.Fatal(entry.Message, entry.Exception);
}
}
Does that mean that every class that will log sth (so basically every), should have ILogger in its constructor?
As I understand from Stevens answer: Yes, you should do this.
what is the best way to use it later in the code?
If you are using a DI container, then just use the DI container to map ILogger
to Log4netAdapter
. You also need to register log4net.ILog
, or just give an instance of log4net logger to the DI container to inject it to the Log4netAdapter constructor.
If you don't use a DI container, i.e., you use Pure DI, then you do something like this:
ILog log = log4net.LogManager.GetLogger("MyClass");
ILogger logging_adapter = new Log4netAdapter(log);
var myobject = new MyClass(other_dependencies_here, logging_adapter);
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