You can get elements from Mat by copying unmanaged memory blocks using DataPointer and converting managed to unmanaged types. Setting values is marshaling in the opposite direction.
For an example you can use such an extension class
public static class MatExtension
{
public static dynamic GetValue(this Mat mat, int row, int col)
{
var value = CreateElement(mat.Depth);
Marshal.Copy(mat.DataPointer + (row * mat.Cols + col) * mat.ElementSize, value, 0, 1);
return value[0];
}
public static void SetValue(this Mat mat, int row, int col, dynamic value)
{
var target = CreateElement(mat.Depth, value);
Marshal.Copy(target, 0, mat.DataPointer + (row * mat.Cols + col) * mat.ElementSize, 1);
}
private static dynamic CreateElement(DepthType depthType, dynamic value)
{
var element = CreateElement(depthType);
element[0] = value;
return element;
}
private static dynamic CreateElement(DepthType depthType)
{
if (depthType == DepthType.Cv8S)
{
return new sbyte[1];
}
if (depthType == DepthType.Cv8U)
{
return new byte[1];
}
if (depthType == DepthType.Cv16S)
{
return new short[1];
}
if (depthType == DepthType.Cv16U)
{
return new ushort[1];
}
if (depthType == DepthType.Cv32S)
{
return new int[1];
}
if (depthType == DepthType.Cv32F)
{
return new float[1];
}
if (depthType == DepthType.Cv64F)
{
return new double[1];
}
return new float[1];
}
}
Then getting and setting value is possible by single method call
var row = 2;
var col = 1;
var mat = new Mat(3, 3, DepthType.Cv64F, 3);
mat.SetValue(row, col, 3.14);
var value = mat.GetValue(row, col);
Tests with 200000000 operations shows that dynamic type version can be up to ~2.5x slower than static.
public static double GetDoubleValue(this Mat mat, int row, int col)
{
var value = new double[1];
Marshal.Copy(mat.DataPointer + (row * mat.Cols + col) * mat.ElementSize, value, 0, 1);
return value[0];
}
public static void SetDoubleValue(this Mat mat, int row, int col, double value)
{
var target = new[] { value };
Marshal.Copy(target, 0, mat.DataPointer + (row * mat.Cols + col) * mat.ElementSize, 1);
}
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