The question in short words is :
How to free memory returned from Native DLL as ItrPtr in managed code?
Details :
Assume we have simple function takes two parameters as OUTPUT, The first one is Reference Pointer to byte array and the second one is Reference Int .
The function will allocate amount of bytes based on some rules and return the pointer of memory and the size of bytes and the return value (1 for success and 0 for fail) .
The code below works fine and I can get the byte array correctly and the count of bytes and the return value, but when I try to free the memory using the pointer (IntPtr) I get exception :
Windows has triggered a breakpoint in TestCppDllCall.exe.
This may be due to a corruption of the heap, which indicates a bug in TestCppDllCall.exe or any of the DLLs it has loaded.
This may also be due to the user pressing F12 while TestCppDllCall.exe has focus.
The output window may have more diagnostic information.
To make things clear :
The next C# code work correctly with other DLL function have the same signature and freeing the memory works without any problem .
Any modification in (C) code accepted if you need to change allocation memory method or adding any other code .
All the functionality I need is Native DLL function accept Two Parameter by reference (Byte array and int , In c# [IntPtr of byte array and int]) fill them with some values based on some rules and return the function result (Success or Fail) .
CppDll.h
#ifdef CPPDLL_EXPORTS
#define CPPDLL_API __declspec(dllexport)
#else
#define CPPDLL_API __declspec(dllimport)
#endif
extern "C" CPPDLL_API int writeToBuffer(unsigned char *&myBuffer, int& mySize);
CppDll.cpp
#include "stdafx.h"
#include "CppDll.h"
extern "C" CPPDLL_API int writeToBuffer(unsigned char*& myBuffer, int& mySize)
{
mySize = 26;
unsigned char* pTemp = new unsigned char[26];
for(int i = 0; i < 26; i++)
{
pTemp[i] = 65 + i;
}
myBuffer = pTemp;
return 1;
}
C# code :
using System;
using System.Text;
using System.Runtime.InteropServices;
namespace TestCppDllCall
{
class Program
{
const string KERNEL32 = @"kernel32.dll";
const string _dllLocation = @"D:CppDllBinCppDll.dll";
const string funEntryPoint = @"writeToBuffer";
[DllImport(KERNEL32, SetLastError = true)]
public static extern IntPtr GetProcessHeap();
[DllImport(KERNEL32, SetLastError = true)]
public static extern bool HeapFree(IntPtr hHeap, uint dwFlags, IntPtr lpMem);
[DllImport(_dllLocation, EntryPoint = funEntryPoint, CallingConvention = CallingConvention.Cdecl)]
public static extern int writeToBuffer(out IntPtr myBuffer, out int mySize);
static void Main(string[] args)
{
IntPtr byteArrayPointer = IntPtr.Zero;
int arraySize;
try
{
int retValue = writeToBuffer(out byteArrayPointer, out arraySize);
if (retValue == 1 && byteArrayPointer != IntPtr.Zero)
{
byte[] byteArrayBuffer = new byte[arraySize];
Marshal.Copy(byteArrayPointer, byteArrayBuffer, 0, byteArrayBuffer.Length);
string strMyBuffer = Encoding.Default.GetString(byteArrayBuffer);
Console.WriteLine("Return Value : {0}
Array Size : {1}
Return String : {2}",
retValue, arraySize, strMyBuffer);
}
}
catch (Exception ex)
{
Console.WriteLine("Error calling DLL
{0}", ex.Message);
}
finally
{
if (byteArrayPointer != IntPtr.Zero)
HeapFree(GetProcessHeap(), 0, byteArrayPointer);
}
Console.ReadKey();
}
}
}
When I debug this code i set break point in the line (return 1) and the value of the buffer was :
myBuffer = 0x031b4fc0 "ABCDEFGHIJKLMNOPQRSTUVWXYZ??????????????"
And I got the same value in C# code when the function call return and the value was :
52121536
The result I Got the correct Memory pointer and i am able to get the byte array value , how to free these memory blocks with this pointer in C# ?
Please let me know if there anything is not clear or if there any typo, I am not native English speaker .
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