I'm trying to write a shader for Minecraft bedrock edition, and since I don't have access to the code of the game, just the GLSLes shaders, I was wondering if there was any way for me to access a texture from the fragment shader without having to pass it through the c++ code.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…