I have been stuck on a problem for the past few days. I need to design a music streaming app in C++. However, I find it difficult to send the file name I get when reading the files from the directory. The file names are "sample.wav" and "sample1.wav" but the client receives and output just the letter S each time. Although if I manually send a string message assigned to a variable from the server, the client receives it just find. Can you point me in the right direction?
Thanks in advance.
Server Side
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(54000);
hint.sin_addr.S_un.S_addr = INADDR_ANY;
// for local ip: inet_pton
bind(listening, (sockaddr*)&hint, sizeof(hint));
// max number of open connections (SOMAXCONN)
listen(listening, SOMAXCONN);
// waiting for connection
sockaddr_in client;
int clientSize = sizeof(client);
SOCKET clientSocket = accept(listening, (sockaddr*)&client, &clientSize);
SOCKET* client_ptr = &clientSocket;
char host[NI_MAXHOST];
// client's remote name
char service[NI_MAXSERV];
// the port on which the client connects
ZeroMemory(host, NI_MAXHOST);
//ZeroMemory(service, NI_MAXHOST);
// cleaning memory
sockList.push_back(&clientSocket);
if (getnameinfo((sockaddr*)&client, sizeof(client), host, NI_MAXHOST, service, NI_MAXSERV, 0) == 0)
{
for (int i = 0; i < 2; i++) {
int postList = send(clientSocket, mainList.GetSongName(i).c_str(), mainList.GetSongName(i).size() + 1,0);
}
}
else {
inet_ntop(AF_INET, &client.sin_addr, host, NI_MAXHOST);
cout << host << " connected on port " << ntohs(client.sin_port) << endl;
}
closesocket(listening);
}
Client side:
string ipAddress = "127.0.0.1";
int port = 54000;
WSAData data;
WORD ver = MAKEWORD(2, 2);
int wsResult = WSAStartup(ver, &data);
if (wsResult != 0) {
cerr << "Can't start Winsock, Err #:" << wsResult << endl;
return 0;
}
SOCKET sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock == INVALID_SOCKET) {
cerr << "Can't create socket. Err #:" << WSAGetLastError << endl;
return 0;
}
sockaddr_in hint;
hint.sin_family = AF_INET;
hint.sin_port = htons(port);
inet_pton(AF_INET, ipAddress.c_str(), &hint.sin_addr);
//hint.sin_addr.S_un.S_addr = INADDR_ANY;
int connResult = connect(sock, (sockaddr*)&hint, sizeof(hint));
bind(sock, (sockaddr*)&hint, sizeof(hint));
if (connResult == SOCKET_ERROR) {
cerr << "Can't connect to Server, Err #:" << WSAGetLastError() << endl;
closesocket(sock);
WSACleanup();
}
char buffer[4096];
string userInput;
ZeroMemory(buffer, 4096);
int msglen;
int numbytes = 0;
int welcomemsg = recv(sock, buffer, sizeof(buffer), 0);
cout << sizeof(buffer) << endl;
cout << "Server >>" << string(buffer, 0, welcomemsg) << endl;
do {
welcomemsg = recv(sock, buffer, 4096, 0);
if (welcomemsg > 0) {
cout << "Server >>" << string(buffer, 0, welcomemsg) << endl;
}
else {
cerr << "Client disconnected" << endl;
}
} while (welcomemsg > 0);
songList object constructor:
wchar_t* w_Path = (wchar_t*)malloc(strlen(filePath) * sizeof(wchar_t));
mbstowcs(w_Path, filePath, strlen(filePath) + 1);
HANDLE hFind;
WIN32_FIND_DATA data;
LPCWSTR m_Path = w_Path;
memset(&data, 0, sizeof(WIN32_FIND_DATA));
hFind = FindFirstFile(m_Path, &data);
if (hFind != INVALID_HANDLE_VALUE) {
int i = 0;
do {
printf("
%S", data.cFileName);
songNames[i] = (char*)data.cFileName;
i++;
} while (FindNextFile(hFind, &data));
FindClose(hFind);
}
else {
cout << "No songs found in directory" << endl;
}