Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
546 views
in Technique[技术] by (71.8m points)

opengl z-sorting transparency

im rendering png's on simple squares in opengl es 2.0, but when i try and draw something behind an square i have already drawn the transparent area in my top square are rendered the same color as the background.

I am calling these at the start of every render call.

glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glEnable (GL_BLEND); 
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

Your title is essentially the answer to your question!

Generally transparency is done by first rendering all opaque objects in the scene (letting the z-buffer figure out what's visible), then rendering all transparent objects from back to front.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...