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c++ - How to use std::atomic efficiently

std::atomic is new feature introduced by c++11 but I can't find much tutorial on how to use it correctly. So are the following practice common and efficient?

One practice I used is we have a buffer and I want to CAS on some bytes, so what I did was:

uint8_t *buf = ....
auto ptr = reinterpret_cast<std::atomic<uint8_t>*>(&buf[index]);
uint8_t oldValue, newValue;
do {
  oldValue = ptr->load();
  // Do some computation and calculate the newValue;
  newValue = f(oldValue);
} while (!ptr->compare_exchange_strong(oldValue, newValue));

So my questions are:

  1. The above code uses ugly reinterpret_cast and is this the correct way to retrieve the atomic pointer that reference to the location &buf[index]?
  2. Is the CAS on a single byte significantly slower than CAS on a machine word, so that I should avoid using it? My code will look more complicated if I change it to load a word, extract the byte, compute and set the byte in the new value, and do CAS. This makes the code more complicated and I also need to deal with address alignment myself.

EDIT: if those questions are processor/architecture dependent, then what's the conclusion for x86/x64 processors?

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  1. The reinterpret_cast will yield undefined behaviour. Your variable is either a std::atomic<uint8_t> or a plain uint8_t; you cannot cast between them. The size and alignment requirements may be different, for example. e.g. some platforms only provide atomic operations on words, so std::atomic<uint8_t> will use a full machine word where plain uint8_t can just use a byte. Non-atomic operations may also be optimized in all sorts of ways, including being significantly reordered with surrounding operations, and combined with other operations on adjacent memory locations where that can improve performance.

    This does mean that if you want atomic operations on some data then you have to know that in advance, and create suitable std::atomic<> objects rather than just allocating a generic buffer. Of course, you could allocate a buffer and then use placement new to initialize your atomic variable in that buffer, but you'd have to ensure the size and alignment were correct, and you wouldn't be able to use non-atomic operations on that object.

    If you really don't care about ordering constraints on your atomic object then use memory_order_relaxed on what would otherwise be the non-atomic operations. However, be aware that this is highly specialized, and requires great care. For example, writes to distinct variables may be read by other threads in a different order than they were written, and different threads may read the values in different orders to each other, even within the same execution of the program.

  2. If CAS is slower for a byte than a word, you may be better off using std::atomic<unsigned>, but this will have a space penalty, and you certainly can't just use std::atomic<unsigned> to access a sequence of raw bytes --- all operations on that data must be through the same std::atomic<unsigned> object. You are generally better off writing code that does what you need and letting the compiler figure out the best way to do that.

For x86/x64, with a std::atomic<unsigned> variable a, a.load(std::memory_order_acquire) and a.store(new_value,std::memory_order_release) are no more expensive than loads and stores to non-atomic variables as far as the actual instructions go, but they do limit the compiler optimizations. If you use the default std::memory_order_seq_cst then one or both of these operations will incur the synchronization cost of a LOCKed instruction or a fence (my implementation puts the price on the store, but other implementations may choose differently). However, memory_order_seq_cst operations are easier to reason about due to the "single total ordering" constraint they impose.

In many cases it is just as fast, and a lot less error-prone, to use locks rather than atomic operations. If the overhead of a mutex lock is significant due to contention then you might need to rethink your data access patterns --- cache ping pong may well hit you with atomics anyway.


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