If the server is sending down the response using Chunked Transfer Encoding, you will not be able to pre-calculate the size. The response is streamed, and you'll just have to allocate a buffer to store the image until the stream is complete. Note that you should only do this if you can guarantee that the image is small enough to fit into memory. Streaming the response to flash storage is a pretty reasonable option if the image may be large.
In-memory solution:
private static final int READ_SIZE = 16384;
byte[] imageBuf;
if (-1 == contentLength) {
byte[] buf = new byte[READ_SIZE];
int bufferLeft = buf.length;
int offset = 0;
int result = 0;
outer: do {
while (bufferLeft > 0) {
result = is.read(buf, offset, bufferLeft);
if (result < 0) {
// we're done
break outer;
}
offset += result;
bufferLeft -= result;
}
// resize
bufferLeft = READ_SIZE;
int newSize = buf.length + READ_SIZE;
byte[] newBuf = new byte[newSize];
System.arraycopy(buf, 0, newBuf, 0, buf.length);
buf = newBuf;
} while (true);
imageBuf = new byte[offset];
System.arraycopy(buf, 0, imageBuf, 0, offset);
} else { // download using the simple method
In theory, if the Http client presents itself as HTTP 1.0, most servers will switch back to non-streaming mode, but I don't believe this is a possibility for URLConnection.
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