such technique as summing 2 floating point variables just effectively doubles the mantissa bitwidth so its enough to just store/load bigger mantissa.
Standard IEEE 754 double has 52+1 bit mantissa leading to
log10(2^53) = 15.95 = ~16 [dec digits]
so when you add 2 such variables then:
log10(2^(53+53)) = 31.9 = ~32 [dec digits]
so just store/load 32 digit mantissa to/from string. The exponent of the 2 variables will differ by +/- 53 so its enough to store just one of them.
To further improve performance and precision you can use hex strings. Its much faster and there is no rounding as you can directly convert between the mantissa bits and hex string characters.
any 4 bits form a single hexadecimal digit so
(53+53) / 4 = 26.5 = ~27 [hex digits]
As you can see its also more storage efficient the only problem is the exponent delimiter as hexa digits contain E
so you need to distinct the digit and exponent separator by upper/lower casing or use different character or use just sign for example:
1.23456789ABCDEFe10
1.23456789ABCDEFe+10
1.23456789ABCDEF|+10
1.23456789ABCDEF+10
I usually use the first version. Also you need to take in mind the exponent is bit shift of mantissa so resulting number is:
mantisa<<exponent = mantisa * (2^exponent)
Now during loading/storing from/to string you just load 53+53
bit integer number then separate it to 2 mantissas and reconstruct the floating point values at bit level ... Its important that your mantissas are aligned so exp1+53 = exp2
give or take 1
...
All this can be done on integer arithmetics.
If your exponent is exp10 then you will inflict heavy rounding on the number during both storage and loading to/from string as your mantissa will usually missing many zero bits before or after the decimal point making transformation between decadic and binary/hexadecimal very hard and inaccurate (especially if you limit your computation just to 64/80/128/160 bits
of mantissa).
Here an C++ example of just that (printing 32bit float in decadic on integer arithmetics only):
//---------------------------------------------------------------------------
AnsiString f32_prn(float fx) // scientific format integers only
{
const int ms=10+5; // mantisa digits
const int es=2; // exponent digits
const int eb=100000;// 10^(es+3)
const int sz=ms+es+5;
char txt[sz],c;
int i=0,i0,i1,m,n,exp,e2,e10;
DWORD x,y,man;
for (i0=0;i0<sz;i0++) txt[i0]=' ';
// float -> DWORD
x=((DWORD*)(&fx))[0];
// sign
if (x>=0x80000000){ txt[i]='-'; i++; x&=0x7FFFFFFF; }
else { txt[i]='+'; i++; }
// exp
exp=((x>>23)&255)-127;
// man
man=x&0x007FFFFF;
if ((exp!=-127)&&(exp!=+128)) man|=0x00800000; // not zero or denormalized or Inf/NaN
// special cases
if ((man==0)&&(exp==-127)){ txt[i]='0'; i++; txt[i]=0; return txt; } // +/- zero
if ((man==0)&&(exp==+128)){ txt[i]='I'; i++;
txt[i]='N'; i++;
txt[i]='F'; i++; txt[i]=0; return txt; } // +/- Infinity
if ((man!=0)&&(exp==+128)){ txt[i]='N'; i++;
txt[i]='A'; i++;
txt[i]='N'; i++; txt[i]=0; return txt; } // +/- Not a number
// align man,exp to 4bit
e2=(1+(exp&3))&3;
man<<=e2;
exp-=e2+23; // exp of lsb of mantisa
e10=0; // decimal digits to add/remove
m=0; // mantisa digits
n=ms; // max mantisa digits
// integer part
if (exp>=-28)
{
x=man; y=0; e2=exp;
// shift x to integer part <<
if (x) for (;e2>0;)
{
while (x>0x0FFFFFFF){ y/=10; y+=((x%10)<<28)/10; x/=10; e10++; }
e2-=4; x<<=4; y<<=4;
x+=(y>>28)&15; y&=0x0FFFFFFF;
}
// shift x to integer part >>
for (;e2<0;e2+=4) x>>=4;
// no exponent?
if ((e10>0)&&(e10<=es+3)) n++; // no '.'
// print
for (i0=i;x;)
{
if (m<n){ txt[i]='0'+(x%10); i++; m++; if ((m==n)&&(x<eb)) m+=es+1; } else e10++;
x/=10;
}
// reverse digits
for (i1=i-1;i0<i1;i0++,i1--){ c=txt[i0]; txt[i0]=txt[i1]; txt[i1]=c; }
}
// fractional part
if (exp<0)
{
x=man; y=0; e2=exp;
// shift x to fractional part <<
if (x) for (;e2<-28;)
{
while ((x<=0x19999999)&&(y<=0x19999999)){ y*=10; x*=10; x+=(y>>28)&15; y&=0x0FFFFFFF; e10--; }
y>>=4; y&=0x00FFFFFF; y|=(x&15)<<24;
x>>=4; x&=0x0FFFFFFF; e2+=4;
}
// shift x to fractional part <<
for (;e2>-28;e2-=4) x<<=4;
// print
x&=0x0FFFFFFF;
if ((m)&&(!e10)) n+=es+2; // no exponent means more digits for mantisa
if (x)
{
if (m){ txt[i]='.'; i++; }
for (i0=i;x;)
{
y*=10; x*=10;
x+=(y>>28)&15;
if (m<n)
{
i0=((x>>28)&15);
if (!m)
{
if (i0)
{
txt[i]='0'+i0; i++; m++;
txt[i]='.'; i++;
}
e10--;
if (!e10) n+=es+2; // no exponent means more digits for mantisa
}
else { txt[i]='0'+i0; i++; m++; }
} else break;
y&=0x0FFFFFFF;
x&=0x0FFFFFFF;
}
}
}
else{
// no fractional part
if ((e10>0)&&(e10<sz-i))
for (;e10;e10--){ txt[i]='0'+i0; i++; m++; }
}
// exponent
if (e10)
{
if (e10>0) // move . after first digit
{
for (i0=i;i0>2;i0--) txt[i0]=txt[i0-1];
txt[2]='.'; i++; e10+=i-3;
}
// sign
txt[i]='E'; i++;
if (e10<0.0){ txt[i]='-'; i++; e10=-e10; }
else { txt[i]='+'; i++; }
// print
for (i0=i;e10;){ txt[i]='0'+(e10%10); e10/=10; i++; }
// reverse digits
for (i1=i-1;i0<i1;i0++,i1--){ c=txt[i0]; txt[i0]=txt[i1]; txt[i1]=c; }
}
txt[i]=0;
return txt;
}
//---------------------------------------------------------------------------
Just change the AnsiString
return type into any string type or char*
you got at your disposal ...
As you can see its a lot of code with a lot of hacks and internally a lot more than 24bit of mantissa is used to lower the rounding errors inflicted by decadic exponent.
So I strongly advice to use binary exponent (exp2
) and hexa digits for mantissa it will simplify your problem a lot and get rid of the rounding entirely. The only problem is when you want print or input decadic number in such case you have no choice but to round ... Luckily you can use hexa output and convert it to decadic on strings... Or construct the print from single variable prints ...
for more info see related QAs: