Xcode 8.2.1 ? Swift 3.0.2
extension UIColor {
convenience init(hue: CGFloat, saturation: CGFloat, lightness: CGFloat, alpha: CGFloat = 1) {
let offset = saturation * (lightness < 0.5 ? lightness : 1 - lightness)
let brightness = lightness + offset
let saturation = lightness > 0 ? 2 * offset / brightness : 0
self.init(hue: hue, saturation: saturation, brightness: brightness, alpha: alpha)
}
var lighter: UIColor? {
return applying(lightness: 1.25)
}
func applying(lightness value: CGFloat) -> UIColor? {
guard let hsl = hsl else { return nil }
return UIColor(hue: hsl.hue, saturation: hsl.saturation, lightness: hsl.lightness * value, alpha: hsl.alpha)
}
var hsl: (hue: CGFloat, saturation: CGFloat, lightness: CGFloat, alpha: CGFloat)? {
var red: CGFloat = 0, green: CGFloat = 0, blue: CGFloat = 0, alpha: CGFloat = 0, hue: CGFloat = 0
guard
getRed(&red, green: &green, blue: &blue, alpha: &alpha),
getHue(&hue, saturation: nil, brightness: nil, alpha: nil)
else { return nil }
let upper = max(red, green, blue)
let lower = min(red, green, blue)
let range = upper - lower
let lightness = (upper + lower) / 2
let saturation = range == 0 ? 0 : range / (lightness < 0.5 ? lightness * 2 : 2 - lightness * 2)
return (hue, saturation, lightness, alpha)
}
}
let purple = UIColor(red: 160/255, green: 118/255, blue: 200/255, alpha: 1)
let lighter = purple.lighter
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