I'm currently having a trouble of getting the value of my enum from another script here's my script that handles the enum
TrafficLightHandler.cs
public enum TRAFFIC_LIGHT
{
GREEN,
YELLOW,
RED
};
public class TrafficLightHandler : MonoBehaviour {
public TRAFFIC_LIGHT Trafficlight;
public IEnumerator TrafficLight(){
while (true) {
#region Traffic light is green
//traffic light 1 = green
Trafficlight = TRAFFIC_LIGHT.GREEN;
if(Trafficlight == TRAFFIC_LIGHT.GREEN){
TrafficLightGreenToRed ();
traffic_light_signal[0].GetComponent<Renderer>().material = materials [0];
traffic_light_signal[1].GetComponent<Renderer>().material = materials[2];
//Debug.Log(Trafficlight.ToString());
}
#endregion
yield return new WaitForSeconds (10);
#region Traffic light is yellow
Trafficlight = TRAFFIC_LIGHT.YELLOW;
if(Trafficlight == TRAFFIC_LIGHT.YELLOW){
TrafficLightYellowTrafficLight1 ();
traffic_light_signal[0].GetComponent<Renderer>().material = materials[1];
//Debug.Log(Trafficlight.ToString());
}
#endregion
yield return new WaitForSeconds(3);
#region Traffic light is red
Trafficlight = TRAFFIC_LIGHT.RED;
if(Trafficlight == TRAFFIC_LIGHT.RED){
TrafficLightRedToGreen ();
traffic_light_signal[0].GetComponent<Renderer>().material = materials [2];
traffic_light_signal[1].GetComponent<Renderer>().material = materials[0];
//Debug.Log(Trafficlight.ToString());
}
#endregion
yield return new WaitForSeconds (10);
//SWITCH TO SECOND TRAFFIC LIGHT
#region Traffic light is yellow
Trafficlight = TRAFFIC_LIGHT.YELLOW;
if(Trafficlight == TRAFFIC_LIGHT.YELLOW){
TrafficLightYellowTrafficLight2();
traffic_light_signal [1].GetComponent<Renderer> ().material = materials [1];
//Debug.Log(Trafficlight.ToString());
}
#endregion
yield return new WaitForSeconds (3);
}
}
}
On the script above it changes the enum value after the new waitforsecond
. Now here's my second script.
StopAndGoHandler.cs
TRAFFIC_LIGHT tlh;
private void TrafficLightSignal(){
Debug.Log (tlh.ToString());
if(tlh == TRAFFIC_LIGHT.GREEN){
Debug.Log ("You can go");
}
if(tlh == TRAFFIC_LIGHT.RED){
Debug.Log ("You need to stop");
}
if(tlh == TRAFFIC_LIGHT.YELLOW){
Debug.Log ("Preparation to stop");
}
}
The problem with this script is that it only gets the value GREEN only and if the enum value changes like from GREEN
to YELLOW
it couldn't get the YELLOW
value but instead still green.
I've tried doing this
public TrafficLightHandler tlc = new TrafficLightHandler();
and call my enum by doing this
if(tlc.Trafficlight = TRAFFIC_LIGHT.GREEN)
but still the same
Could someone please help me with this.
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