Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
209 views
in Technique[技术] by (71.8m points)

c++ - slowness of first cudaMalloc (K40 vs K20), even after cudaSetDevice

I understand CUDA will do initialization during first API call, but the time spent is just too much. Even after a separate cudaSetDevice

The Test program:

The same program built with: CUDA 7.0 (compute_35) + Visual Studio 2012 + NSight 4.5, then got run in 2 seperate machines (no rebuilding)

Before the 1st cudaMalloc, I’ve called “cudaSetDevice”

on my PC: Win7 + Tesla K20, 1st cudaMalloc takes 150ms

on my server: Win2012+ Tesla K40, it takes 1100ms!!

For both machines, subsequent cudaMalloc are much faster.

My questions are:

1, Why the K40 takes a much longer time (1100ms vs 150ms) for the 1st cudaMalloc? As K40 is supposed to be better than K20

2, I thought "cudaSetDevice" can capture the Init time? e.g. This Answer from talonmies

3, If the initialization is unavoidable, can process A maintain its status(or context) in GPU while process B is running in the same GPU? I understand I better run GPU in "exclusive" mode, but can process A "suspend" so that it doesn't need to initialize GPU again later?

Thanks in advance

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

1, Why the K40 takes a much longer time (1100ms vs 150ms) for the 1st cudaMalloc? As K40 is supposed to be better than K20

The details of the initialization process are not specified, however by observation the amount of system memory affects initialization time. CUDA initialization usually includes establishment of UVM, which involves harmonizing of device and host memory maps. If your server has more system memory than your PC, it is one possible explanation for the disparity in initialization time. The OS may have an effect as well, finally the memory size of the GPU may have an effect.

2, I thought "cudaSetDevice" can capture the Init time? e.g. This Answer from talonmies

The CUDA initialization process is a "lazy" initialization. That means that just enough of the initialization process will be completed in order to support the requested operation. If the requested operation is cudaSetDevice, this may require less of the initialization to be complete (which means the apparent time required may be shorter) than if the requested operation is cudaMalloc. That means that some of the initialization overhead may be absorbed into the cudaSetDevice operation, while some additional initialization overhead may be absorbed into a subsequent cudaMalloc operation.

3, If the initialization is unavoidable, can process A maintain its status(or context) in GPU while process B is running in the same GPU? I understand I better run GPU in "exclusive" mode, but can process A "suspend" so that it doesn't need to initialize GPU again later?

Independent host processes will generally spawn independent CUDA contexts. A CUDA context has the initialization requirement associated with it, so the fact that another, separate cuda context may be already initialized on the device will not provide much benefit if a new CUDA context needs to be initialized (perhaps from a separate host process). Normally, keeping a process active involves keeping an application running in that process. Applications have various mechanisms to "sleep" or suspend behavior. As long as the application has not terminated, any context established by that application should not require re-initialization (excepting, perhaps, if cudaDeviceReset is called).

In general, some benefit may be obtained on systems that allow the GPUs to go into a deep idle mode by setting GPU persistence mode (using nvidia-smi). However this will not be relevant for GeForce GPUs nor will it be generally relevant on a windows system.

Additionally, on multi-GPU systems, if the application does not need multiple GPUs, some initialization time can usually be avoided by using the CUDA_VISIBLE_DEVICES environment variable, to restrict the CUDA runtime to only use the necessary devices.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...