I copied a code off YouTube recently, about 3d graphics in Python without the use of 3D modules, like OpenGL. The video worked with only cubes, so I tried adding a tetrahedron to the shapes, and things started popping up where they weren't supposed to. The code is as follows:
import pygame, sys, math, random
def rotate2d(pos, rad): x,y=pos; s,c = math.sin(rad),math.cos(rad); return x*c-y*s,y*c+x*s
class Cam:
def __init__(self, pos=(0,0,0),rot=(0,0)):
self.pos = list(pos)
self.rot = list(rot)
def events(self, event):
if event.type == pygame.MOUSEMOTION:
x, y = event.rel; x/=200; y/=200
self.rot[0]+=y; self.rot[1]+=x
def update(self, dt, key):
s = dt*10
if key[pygame.K_q]: self.pos[1]+=s
if key[pygame.K_e]: self.pos[1]-=s
x,y = s*math.sin(self.rot[1]),s*math.cos(self.rot[1])
if key[pygame.K_w]: self.pos[0]+=x; self.pos[2]+=y
if key[pygame.K_s]: self.pos[0]-=x; self.pos[2]-=y
if key[pygame.K_a]: self.pos[0]-=y; self.pos[2]+=x
if key[pygame.K_d]: self.pos[0]+=y; self.pos[2]-=x
if key[pygame.K_r]: self.pos[0]=0; self.pos[1]=0;
self.pos[2]=-5; self.rot[0]=0; self.rot[1]=0
class Cube:
faces = (0,1,2,3),(4,5,6,7),(0,1,5,4),(2,3,7,6),(0,3,7,4),(1,2,6,5)
colors = (255,0,0),(255,128,0),(255,255,0),(255,255,255),(0,0,255),(0,255,0)
def __init__(self,pos=(0,0,0),v0=(-1,-1,-1),v1=(1,-1,-1),v2=(1,1,-1),v3=(-1,1,-1),v4=(-1,-1,1),v5=(1,-1,1),v6=(1,1,1),v7=(-1,1,1)):
self.vertices = (v0,v1,v2,v3,v4,v5,v6,v7)
x,y,z = pos
self.verts = [(x+X/2,y+Y/2,z+Z/2) for X,Y,Z in self.vertices]
class Tetrahedron:
faces = (1,2,3),(0,1,2),(0,1,3),(0,2,3)
colors = (255,0,0),(255,128,0),(255,255,0),(255,255,255)
def __init__(self,pos=(0,0,0),v0=(0,0,.866),v1=(-.866,-1,-1),v2=(-.866,1,-1),v3=(.866,0,-1)):
self.vertices = (v0,v1,v2,v3)
x,y,z = pos
self.verts = [(x+X/2,y+Y/2,z+Z/2) for X,Y,Z in self.vertices]
pygame.init()
w,h = 400,400; cx,cy = w//2, h//2
screen = pygame.display.set_mode((w,h))
clock = pygame.time.Clock()
cam = Cam((0,0,-5))
pygame.event.get(); pygame.mouse.get_rel()
pygame.mouse.set_visible(0); pygame.event.set_grab(1)
objects = [Cube((0,0,0)),Cube((0,0,2)),Tetrahedron((0,0,1))]
while True:
dt = clock.tick()/1000
for event in pygame.event.get():
if event.type == pygame.QUIT: pygame.quit(); sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: pygame.quit(); sys.exit()
cam.events(event)
screen.fill((0,0,0))
face_list = []; face_color = []; depth = []
for obj in objects:
vert_list = []; screen_coords = []
for x,y,z in obj.verts:
x-=cam.pos[0]; y-=cam.pos[1];z-=cam.pos[2]
x,z=rotate2d((x,z),cam.rot[1])
y,z = rotate2d((y,z),cam.rot[0])
vert_list += [(x,y,z)]
f = 200/z
x,y = x*f,y*f
screen_coords+=[(cx+int(x),cy+int(y))]
for f in range(len(obj.faces)):
face = obj.faces[f]
on_screen = False
for i in face:
x,y = screen_coords[i]
if vert_list[i][2]>0 and x>0 and x<w and y>0 and y<h: on_screen = True; break
if on_screen:
coords = [screen_coords[i] for i in face]
face_list += [coords]
face_color += [obj.colors[f]]
depth += [sum(sum(vert_list[j][i] for j in face)**2 for i in range(3))]
order = sorted(range(len(face_list)),key=lambda i:depth[i],reverse=1)
for i in order:
try: pygame.draw.polygon(screen,face_color[i],face_list[i])
except: pass
key = pygame.key.get_pressed()
pygame.display.flip()
cam.update(dt,key)
My problem is that the tetrahedron part is showing up through the cubes on either side, when the cam.pos
is at least 7.5 away from the object:
As you can see, the tetrahedron is supposed to be buried under the cube, but it's still showing up. Can someone please suggest an edit to the code which will stop the tetrahedron from showing up through any objects?
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