Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
451 views
in Technique[技术] by (71.8m points)

c - How to avoid "multiple definition" error for global constants?

I'm writing a C program using the Windows API. Each major function has its own file, and there is one header for the prototypes and includes and whatnot:

// Headers & global constants
#pragma once
#define _WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <WindowsX.h>
#include <Windef.h>

#define szClassName TEXT("EthicsPresentationWnd")
// Prototypes
LRESULT CALLBACK WindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
BOOL CALLBACK FontProc1(HWND hWnd, LPARAM lParam);
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd);
ATOM RegisterWindow(HINSTANCE hInstance);

The thing I'm irritated about is the #define szClassName line. I dislike using macros and would prefer to have a proper global variable, wchar_t szClassName[], but if I do that then the linker complains about multiply defined variables in each of the modules that include the header.

I thought the #pragma once directive would prevent this, but it didn't.

Is there any solution to this problem?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

The solution to this is to have a separate declaration and definition...

Header (*.h; sorry, I don't know WinAPI type names, adapt as necessary):

extern const char szClassName[];

Implementation (*.c or *.cpp)

const char szClassName[] = "hello, world"

You're seeing the problem because a new symbol szClassName is being declared each time one of your *.c or *.cpp files includes the header (even with the include guards!); and that makes the linker confused (see below).

Do note that this will make sizeof(szClassName) not work anymore.

Further explanation:

After preprocessing, the compiler is basically seeing this:

  • file "a.c": const char someSymbol[] = <some text, don't care what right now>;
  • file "b.c": const char someSymbol[] = <some text, don't care if it's the same>;
  • file "c.c": const char someSymbol[] = <some text, ditto>;

When the linker is linking the object files (say, "a.obj", "b.obj" and "c.obj"), it sees the same symbol being defined with a new value (at least as far as the linker is concerned) --- and thus it fails with an error.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...