Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
453 views
in Technique[技术] by (71.8m points)

c - How to convert an unsigned int to a float?

I need to build a function that returns the bit-level equivalent of (float)x without using any floating data types, operations or constants. I think I have it, but when I run the test file, it returns that there's an infinite loop. Any debugging help would be appreciated.

I'm allowed to use any integer/unsigned operations including ||, &&, if, while. Also, I can only use 30 operations

unsigned float_i2f(int x) {
    printf("
%i", x);
    if (!x) {return x;}
    int mask1 = (x >> 31);
    int mask2 = (1 << 31);
    int sign = x & mask2;
    int complement = ~x + 1;
    //int abs = (~mask1 & x) + (mask1 & complement);
    int abs = x;
    int i = 0, temp = 0;
    while (!(temp & mask2)){
        temp = (abs <<i);
        i = i + 1;
    }
    int E = 32 - i;
    int exp = 127 + E;
    abs = abs & (-1 ^ (1 << E));
    int frac;
    if ((23 - E)>0)
        frac = (abs << (23 - E));
    else
        frac = (abs >> (E - 23));
    int rep = sign + (exp << 23) + frac;
    return rep;
}

In response to the very helpful comments and answers, here is the updated code, now only failing for 0x80000000:

unsigned float_i2f(int x) {
    int sign;
    int absX;
    int E = -1;
    int shift;
    int exp;
    int frac;
    // zero is the same in int and float:
    if (!x) {return x;}

    // sign is bit 31: that bit should just be transferred to the float:
    sign = x & 0x80000000;

    // if number is < 0, take two's complement:
    if (sign != 0) {
        absX = ~x + 1;
    }
    else
        absX = x;

    shift = absX;
    while ((!!shift) && (shift != -1)) {
        //std::cout << std::bitset<32>(shift) << "
";
        E++;
        shift = (shift >> 1);
    }
    if (E == 30) { E++;}
    exp = E + 127+24;
    exp = (exp << 23);
    frac = (absX << (23 - E)) & 0x007FFFFF;
    return sign + exp + frac;
}

Anyone have any idea where the bug is in the revised code? Thank you all again!

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

There is quite a lot you can do to improve your code and clean it up. For starters, add comments! Secondly, (and to reduce number of operations), you can combine certain things. Thirdly - differentiate between "integers that can be represented exactly" from "those that cannot".

Here is some sample code to put some of these things into practice; I could not actually compile and test this, so it's possible there are some bugs - I am trying to show an approach, not do your assignment for you...

unsigned float_i2f(int x) {
// convert integer to its bit-equivalent floating point representation
// but return it as an unsigned integer
// format: 
// 1 sign bit
// 8 exponent bits
// 23 mantissa bits (plus the 'most significant bit' which is always 1
printf("
%i", x);

// zero is the same in int and float:
if (x == 0) {return x;}

// sign is bit 31: that bit should just be transferred to the float:
sign = x & 0x8000;

// if number is < 0, take two's complement:
int absX;
if(sign != 0) { 
  absX = ~x + 1;
}
else 
  absX = x;
}

// Take at most 24 bits:
unsigned int bits23 = 0xFF800000;
unsigned int bits24 = 0xFF000000;
unsigned E = 127-24;  // could be off by 1

// shift right if there are bits above bit 24:
while(absX & bits24) {
  E++;   // check that you add and don't subtract...
  absX >>= 1;
}
// shift left if there are no bits above bit 23:
// check that it terminates at the right point.
while (!(absX & bits23))
  E--;   // check direction
  absX <<= 1;
}

// now put the numbers we have together in the return value:
// check that they are truncated correctly
return sign | (E << 23) | (absX & ~bits23);

}


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...