The method below takes an image and analyses it for its main colours, in the following steps:
1.) scale down the image and determine the main pixel colours.
2.) add some colour flexibility to allow for the loss during scaling
3.) distinguish colours, removing similar ones
4.) return the colours as an ordered array or with their percentages
You could adapt it to return a specific number of colours, e.g. top 10 colours in image if you needed a guaranteed number of colours returned, or just use the "detail" variable if you don't.
Larger images will take a long time to analyse at high detail.
No doubt the method could be cleaned up a bit but could be a good starting point.
Use like this:
NSDictionary * mainColours = [s mainColoursInImage:image detail:1];
-(NSDictionary*)mainColoursInImage:(UIImage *)image detail:(int)detail {
//1. determine detail vars (0==low,1==default,2==high)
//default detail
float dimension = 10;
float flexibility = 2;
float range = 60;
//low detail
if (detail==0){
dimension = 4;
flexibility = 1;
range = 100;
//high detail (patience!)
} else if (detail==2){
dimension = 100;
flexibility = 10;
range = 20;
}
//2. determine the colours in the image
NSMutableArray * colours = [NSMutableArray new];
CGImageRef imageRef = [image CGImage];
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = (unsigned char*) calloc(dimension * dimension * 4, sizeof(unsigned char));
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * dimension;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, dimension, dimension, bitsPerComponent, bytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0, 0, dimension, dimension), imageRef);
CGContextRelease(context);
float x = 0;
float y = 0;
for (int n = 0; n<(dimension*dimension); n++){
int index = (bytesPerRow * y) + x * bytesPerPixel;
int red = rawData[index];
int green = rawData[index + 1];
int blue = rawData[index + 2];
int alpha = rawData[index + 3];
NSArray * a = [NSArray arrayWithObjects:[NSString stringWithFormat:@"%i",red],[NSString stringWithFormat:@"%i",green],[NSString stringWithFormat:@"%i",blue],[NSString stringWithFormat:@"%i",alpha], nil];
[colours addObject:a];
y++;
if (y==dimension){
y=0;
x++;
}
}
free(rawData);
//3. add some colour flexibility (adds more colours either side of the colours in the image)
NSArray * copyColours = [NSArray arrayWithArray:colours];
NSMutableArray * flexibleColours = [NSMutableArray new];
float flexFactor = flexibility * 2 + 1;
float factor = flexFactor * flexFactor * 3; //(r,g,b) == *3
for (int n = 0; n<(dimension * dimension); n++){
NSArray * pixelColours = copyColours[n];
NSMutableArray * reds = [NSMutableArray new];
NSMutableArray * greens = [NSMutableArray new];
NSMutableArray * blues = [NSMutableArray new];
for (int p = 0; p<3; p++){
NSString * rgbStr = pixelColours[p];
int rgb = [rgbStr intValue];
for (int f = -flexibility; f<flexibility+1; f++){
int newRGB = rgb+f;
if (newRGB<0){
newRGB = 0;
}
if (p==0){
[reds addObject:[NSString stringWithFormat:@"%i",newRGB]];
} else if (p==1){
[greens addObject:[NSString stringWithFormat:@"%i",newRGB]];
} else if (p==2){
[blues addObject:[NSString stringWithFormat:@"%i",newRGB]];
}
}
}
int r = 0;
int g = 0;
int b = 0;
for (int k = 0; k<factor; k++){
int red = [reds[r] intValue];
int green = [greens[g] intValue];
int blue = [blues[b] intValue];
NSString * rgbString = [NSString stringWithFormat:@"%i,%i,%i",red,green,blue];
[flexibleColours addObject:rgbString];
b++;
if (b==flexFactor){ b=0; g++; }
if (g==flexFactor){ g=0; r++; }
}
}
//4. distinguish the colours
//orders the flexible colours by their occurrence
//then keeps them if they are sufficiently disimilar
NSMutableDictionary * colourCounter = [NSMutableDictionary new];
//count the occurences in the array
NSCountedSet *countedSet = [[NSCountedSet alloc] initWithArray:flexibleColours];
for (NSString *item in countedSet) {
NSUInteger count = [countedSet countForObject:item];
[colourCounter setValue:[NSNumber numberWithInteger:count] forKey:item];
}
//sort keys highest occurrence to lowest
NSArray *orderedKeys = [colourCounter keysSortedByValueUsingComparator:^NSComparisonResult(id obj1, id obj2){
return [obj2 compare:obj1];
}];
//checks if the colour is similar to another one already included
NSMutableArray * ranges = [NSMutableArray new];
for (NSString * key in orderedKeys){
NSArray * rgb = [key componentsSeparatedByString:@","];
int r = [rgb[0] intValue];
int g = [rgb[1] intValue];
int b = [rgb[2] intValue];
bool exclude = false;
for (NSString * ranged_key in ranges){
NSArray * ranged_rgb = [ranged_key componentsSeparatedByString:@","];
int ranged_r = [ranged_rgb[0] intValue];
int ranged_g = [ranged_rgb[1] intValue];
int ranged_b = [ranged_rgb[2] intValue];
if (r>= ranged_r-range && r<= ranged_r+range){
if (g>= ranged_g-range && g<= ranged_g+range){
if (b>= ranged_b-range && b<= ranged_b+range){
exclude = true;
}
}
}
}
if (!exclude){ [ranges addObject:key]; }
}
//return ranges array here if you just want the ordered colours high to low
NSMutableArray * colourArray = [NSMutableArray new];
for (NSString * key in ranges){
NSArray * rgb = [key componentsSeparatedByString:@","];
float r = [rgb[0] floatValue];
float g = [rgb[1] floatValue];
float b = [rgb[2] floatValue];
UIColor * colour = [UIColor colorWithRed:(r/255.0f) green:(g/255.0f) blue:(b/255.0f) alpha:1.0f];
[colourArray addObject:colour];
}
//if you just want an array of images of most common to least, return here
//return [NSDictionary dictionaryWithObject:colourArray forKey:@"colours"];
//if you want percentages to colours continue below
NSMutableDictionary * temp = [NSMutableDictionary new];
float totalCount = 0.0f;
for (NSString * rangeKey in ranges){
NSNumber * count = colourCounter[rangeKey];
totalCount += [count intValue];
temp[rangeKey]=count;
}
//set percentages
NSMutableDictionary * colourDictionary = [NSMutableDictionary new];
for (NSString * key in temp){
float count = [temp[key] floatValue];
float percentage = count/totalCount;
NSArray * rgb = [key componentsSeparatedByString:@","];
float r = [rgb[0] floatValue];
float g = [rgb[1] floatValue];
float b = [rgb[2] floatValue];
UIColor * colour = [UIColor colorWithRed:(r/255.0f) green:(g/255.0f) blue:(b/255.0f) alpha:1.0f];
colourDictionary[colour]=[NSNumber numberWithFloat:percentage];
}
return colourDictionary;
}