If you are using C++11 you can use system_clock::now()
:
auto start = std::chrono::system_clock::now();
/* do some work */
auto end = std::chrono::system_clock::now();
auto elapsed = end - start;
std::cout << elapsed.count() << '
';
You can also specify the granularity to use for representing a duration:
// this constructs a duration object using milliseconds
auto elapsed =
std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
// this constructs a duration object using seconds
auto elapsed =
std::chrono::duration_cast<std::chrono::seconds>(end - start);
If you cannot use C++11, then have a look at chrono from Boost.
The best thing about using such a standard libraries is that their portability is really high (e.g., they both work in Linux and Windows). So you do not need to worry too much if you decide to port your application afterwards.
These libraries follow a modern C++ design too, as opposed to C-like approaches.
EDIT: The example above can be used to measure wall-clock time. That is not, however, the only way to measure the execution time of a program. First, we can distinct between user and system time:
- User time: The time spent by the program running in user space.
- System time: The time spent by the program running in system (or kernel) space. A program enters kernel space for instance when executing a system call.
Depending on the objectives it may be necessary or not to consider system time as part of the execution time of a program. For instance, if the aim is to just measure a compiler optimization on the user code then it is probably better to leave out system time. On the other hand, if the user wants to determine whether system calls are a significant overhead, then it is necessary to measure system time as well.
Moreover, since most modern systems are time-shared, different programs may compete for several computing resources (e.g., CPU). In such a case, another distinction can be made:
- Wall-clock time: By using wall-clock time the execution of the program is measured in the same way as if we were using an external (wall) clock. This approach does not consider the interaction between programs.
- CPU time: In this case we only count the time that a program is actually running on the CPU. If a program (P1) is co-scheduled with another one (P2), and we want to get the CPU time for P1, this approach does not include the time while P2 is running and P1 is waiting for the CPU (as opposed to the wall-clock time approach).
For measuring CPU time, Boost includes a set of extra clocks:
process_real_cpu_clock
, captures wall clock CPU time spent by the current process.
process_user_cpu_clock
, captures user-CPU time spent by the current process.
process_system_cpu_clock
, captures system-CPU time spent by the current process. A tuple-like class process_cpu_clock
, that captures real, user-CPU, and system-CPU process times together.
- A
thread_clock
thread steady clock giving the time spent by the current thread (when supported by a platform).
Unfortunately, C++11 does not have such clocks. But Boost is a wide-used library and, probably, these extra clocks will be incorporated into C++1x at some point. So, if you use Boost you will be ready when the new C++ standard adds them.
Finally, if you want to measure the time a program takes to execute from the command line (as opposed to adding some code into your program), you may have a look at the time command, just as @B?ови? suggests. This approach, however, would not let you measure individual parts of your program (e.g., the time it takes to execute a function).