I'm part of the Akka team and would like to use this question to clarify a few things about the raw Reactive Streams interfaces. I hope you'll find this useful.
Most notably, we'll be posting multiple posts on the Akka team blog about building custom stages, including Flows, soon, so keep an eye on it.
Don't use ActorPublisher / ActorSubscriber
Please don't use ActorPublisher
and ActorSubscriber
. They're too low level and you might end up implementing them in such a way that's violating the Reactive Streams specification. They're a relict of the past and even then were only "power-user mode only". There really is no reason to use those classes nowadays. We never provided a way to build a flow because the complexity is simply explosive if it was exposed as "raw" Actor API for you to implement and get all the rules implemented correctly.
If you really really want to implement raw ReactiveStreams interfaces, then please do use the Specification's TCK to verify your implementation is correct. You will likely be caught off guard by some of the more complex corner cases a Flow
(or in RS terminology a Processor
has to handle).
Most operations are possible to build without going low-level
Many flows you should be able to simply build by building from a Flow[T]
and adding the needed operations onto it, just as an example:
val newFlow: Flow[String, Int, NotUsed] = Flow[String].map(_.toInt)
Which is a reusable description of the Flow.
Since you're asking about power user mode, this is the most powerful operator on the DSL itself: statefulFlatMapConcat
. The vast majority of operations operating on plain stream elements is expressable using it: Flow.statefulMapConcat[T](f: () ? (Out) ? Iterable[T]): Repr[T]
.
If you need timers you could zip
with a Source.timer
etc.
GraphStage is the simplest and safest API to build custom stages
Instead, building Sources/Flows/Sinks has its own powerful and safe API: the GraphStage
. Please read the documentation about building custom GraphStages (they can be a Sink/Source/Flow or even any arbitrary shape). It handles all of the complex Reactive Streams rules for you, while giving you full freedom and type-safety while implementing your stages (which could be a Flow).
For example, taken from the docs, is an GraphStage implementation of the filter(T => Boolean)
operator:
class Filter[A](p: A => Boolean) extends GraphStage[FlowShape[A, A]] {
val in = Inlet[A]("Filter.in")
val out = Outlet[A]("Filter.out")
val shape = FlowShape.of(in, out)
override def createLogic(inheritedAttributes: Attributes): GraphStageLogic =
new GraphStageLogic(shape) {
setHandler(in, new InHandler {
override def onPush(): Unit = {
val elem = grab(in)
if (p(elem)) push(out, elem)
else pull(in)
}
})
setHandler(out, new OutHandler {
override def onPull(): Unit = {
pull(in)
}
})
}
}
It also handles asynchronous channels and is fusable by default.
In addition to the docs, these blog posts explain in detail why this API is the holy grail of building custom stages of any shape: