I've got a solution that works for me perfectly, but it causes a bunch of double thinking so it's not as simple in theory as it is in practice... kinda...
Step 1, apply a transform to the table view rotating it 180deg
tableView.transform = CGAffineTransformMakeRotation(-M_PI);
Step 2, rotate your raw cell 180deg in tableView:cellForRowAtIndexPath:
cell.transform = CGAffineTransformMakeRotation(M_PI);
Step 3, reverse your datasource. If you're using an NSMutableArray insert new objects at location 0 instead of using AddObject...
Now, the hard part is remembering that left is right and right is left only at the table level, so if you use
[tableView insertRowsAtIndexPaths:targetPath withRowAnimation:UITableViewRowAnimationLeft]
it now has to be
[tableView insertRowsAtIndexPaths:targetPath withRowAnimation:UITableViewRowAnimationRight]
and same for deletes, etc.
Depending on what your data store is you may have to handle that in reverse order as well...
Note: rotate the cells OPPOSITE the table, otherwise floating point innacuracy might cause the transform to get off perfect and you'll get crawlies on some graphics from time to time as you scroll... minor but annoying.
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