I am following a tutorial to learn OpenGL in which they used glm::lookAt()
function to build a view but I cannot understand the working of glm::lookAt()
and apparently, there is no detailed documentation of GLM. Can anyone help me understand the parameters and working of glm::lookAt()
please?
GLM documentation says:
detail::tmat4x4<T> glm::gtc::matrix_transform::lookAt
(
detail::tvec3< T > const & eye,
detail::tvec3< T > const & center,
detail::tvec3< T > const & up
)
My current understanding is that camera is located at eye
and is faced towards center
. (And I don't know what the up
is)
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