If you are given red, green, and blue values that range from 0-255, what would be the fastest computation to get just the hue value? This formula will be used on every pixel of a 640x480 image at 30fps (9.2 million times a second) so every little bit of speed optimization helps.
I've seen other formulas but I'm not happy with how many steps they involve. I'm looking for an actual formula, not a built in library function.
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