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python - What is the difference between socket.send() and socket.sendall()?

I'm confused about socket.send() and socket.sendall() functions in Python. As I understand from the documentation send() function uses TCP protocol and sendall() function uses UDP protocol for sending data. I know that TCP is more reliable for most of the Web Applications because we can check which packets are sent and which packets are not. That's why, I think use of send() function can be more reliable rather than sendall() function.

At this point, I want to ask what is the exact difference between these two functions and which one is more reliable for web applications?

Thank you.

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socket.send is a low-level method and basically just the C/syscall method send(3) / send(2). It can send less bytes than you requested, but returns the number of bytes sent.

socket.sendall is a high-level Python-only method that sends the entire buffer you pass or throws an exception. It does that by calling socket.send until everything has been sent or an error occurs.

If you're using TCP with blocking sockets and don't want to be bothered by internals (this is the case for most simple network applications), use sendall.

And python docs:

Unlike send(), this method continues to send data from string until either all data has been sent or an error occurs. None is returned on success. On error, an exception is raised, and there is no way to determine how much data, if any, was successfully sent

Credits to Philipp Hagemeister for brief description I got in the past.

edit

sendall use under the hood send - take a look on cpython implementation. Here is sample function acting (more or less) like sendall :

def sendall(sock, data, flags=0):
    ret = sock.send(data, flags)
    if ret > 0:
        return sendall(sock, data[ret:], flags)
    else:
        return None

or from rpython (pypy source):

def sendall(self, data, flags=0, signal_checker=None):
    """Send a data string to the socket.  For the optional flags
    argument, see the Unix manual.  This calls send() repeatedly
    until all data is sent.  If an error occurs, it's impossible
    to tell how much data has been sent."""
    with rffi.scoped_nonmovingbuffer(data) as dataptr:
        remaining = len(data)
        p = dataptr
        while remaining > 0:
            try:
                res = self.send_raw(p, remaining, flags)
                p = rffi.ptradd(p, res)
                remaining -= res
            except CSocketError, e:
                if e.errno != _c.EINTR:
                    raise
            if signal_checker is not None:
                signal_checker()

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