Edit : This method only works in Firefox extensions.
You can use HTML5 canvas, Firefox' drawWindow and the toDataURL method. For example:
var capture = function() {
var root = document.documentElement;
var canvas = document.createElementNS('http://www.w3.org/1999/xhtml', 'html:canvas');
var context = canvas.getContext('2d');
var selection = {
top: 0,
left: 0,
width: root.scrollWidth,
height: root.scrollHeight,
};
canvas.height = selection.height;
canvas.width = selection.width;
context.drawWindow(
window,
selection.left,
selection.top,
selection.width,
selection.height,
'rgb(255, 255, 255)'
);
return canvas.toDataURL('image/png', '');
};
You can adjust top
, left
, width
and height
to capture only a part of the web page.
The result is a data URI string. You can send it to your server or draw it on another canvas:
var canvas = document.getElementById('captured');
var ctx = canvas.getContext('2d');
var image = new Image();
image.src = capture();
// the image is not immediately usable
$(image).load(function() { // jquery way
canvas.width = image.width;
canvas.height = image.height;
ctx.drawImage(image, 0, 0);
});
Your plugin probably uses this method. You can also check its source code.
Edit: To send it to your server with JQuery you can do something like that:
$("#send-capture-button").click(function() {
$.post("/url-to-send-image-to", {image_data: capture()})
});
On the server side you'll have to decode the data URL.
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