I have an "open" animation and am using Handler.postDelayed(Runnable, delay)
to trigger a "close" animation after a short delay. However, during the time between open and close, there is possibly another animation triggered by a click.
My question is, how would I cancel the "close" animation in the handler?
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…