Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
312 views
in Technique[技术] by (71.8m points)

ios - Reconnecting to disconnected peers

I'm using the iOS 7 Multipeer framework in my app but I'm experiencing a problem with devices disconnecting. If I open the app in two devices: device A and device B the two devices connect to each other automatically. However, after several seconds device A disconnects from device B. i.e. At first the connection is like this:

A ---> B
A <--- B

After several seconds:

A ---> B
A      B

Device A maintains it's connection but device B get's a MCSessionStateNotConnected.

This means that A can send data to B but B can't reply. I tried to get around this by checking if the device is connected and if it's not, re-initiating the connection using:

[browser invitePeer:peerID toSession:_session withContext:Nil timeout:10];

But the didChangeState callback just get's called with MCSessionStateNotConnected.

Strangely if I send app A to the background, then re-open it, B reconnects to it and the connection is maintained.

The Multipeer API (and documentation) seems a bit sparse so I was assuming that it would just work. In this situation how should I re-connect the device?

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Reply

0 votes
by (71.8m points)

I was having the same problem, and it seems to have been related to my app browsing and advertising at the same time, and two invitations being sent/accepted. When I stopped doing this and let one peer defer to the other for invitations the devices stayed connected.

In my browser delegate I'm checking the hash value of the discovered peer's displayName and only sending an invitation if my peer has a higher hash value:

Edit

As pointed out by @Masa the hash value of an NSString will be different on 32 and 64 bit devices, so it's safer to use the compare: method on displayName.

- (void)browser:(MCNearbyServiceBrowser *)browser foundPeer:(MCPeerID *)peerID withDiscoveryInfo:(NSDictionary *)info {

    NSLog(@"Browser found peer ID %@",peerID.displayName);       

    //displayName is created with [[NSUUID UUID] UUIDString]

    BOOL shouldInvite = ([_myPeerID.displayName compare:peerID.displayName]==NSOrderedDescending);

    if (shouldInvite){
        [browser invitePeer:peerID toSession:_session withContext:nil timeout:1.0]; 
    }
    else {
        NSLog(@"Not inviting");
    }
}

As you say, the documentation is sparse so who knows what Apple really wants us to do, but I've experimented with both sending and accepting invitations using a single session, and also creating a new session for each invitation accepted/sent, but this particular way of doing things has given me the most success.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
OGeek|极客中国-欢迎来到极客的世界,一个免费开放的程序员编程交流平台!开放,进步,分享!让技术改变生活,让极客改变未来! Welcome to OGeek Q&A Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...