I have an app that revolves around the device's GPS and the information that comes from it. It is important that the location data be accurate and up-to-date. I know that the device is limited by its GPS and the GPS's limits, but I was wondering if there is anything I can do to tweak/improve the performance of the iPhone GPS, particularly in the speed area. Because location updates lag about 3-5 seconds behind the real-time location of the device, the velocity reported by the location manager also lags that far behind the real-time value. In my case, that is simply too long. I understand that there might not be anything I can do, but has anyone had any success in improving the responsiveness of the iPhone GPS? Every little bit makes a difference.
Edit 1:
My location manager is inside a singleton class, as Apple recommends.
Inside SingletonDataController.m:
static CLLocationManager* locationManager;
locationManager = [CLLocationManager new];
locationManager.distanceFilter = kCLDistanceFilterNone;
locationManager.headingFilter = kCLHeadingFilterNone;
if(([[UIDevice currentDevice] batteryState] == UIDeviceBatteryStateCharging) || ([[UIDevice currentDevice] batteryState] == UIDeviceBatteryStateFull)) {
locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation;
} else {
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
}
[sharedSingleton setLocationManager:locationManager];
[locationManager release];
Inside MapView.m (where the location manager is actually used):
- (id)initWithNibName:(NSString*)nibNameOrNil bundle:(NSBundle*)nibBundleOrNil {
//setup
[SingletonDataController sharedSingleton].locationManager.delegate = self;
//more setup
}
- (void)batteryChanged {
if(([[UIDevice currentDevice] batteryState] == UIDeviceBatteryStateCharging) || ([[UIDevice currentDevice] batteryState] == UIDeviceBatteryStateFull)) {
[SingletonDataController sharedSingleton].locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation;
} else {
[SingletonDataController sharedSingleton].locationManager.desiredAccuracy = kCLLocationAccuracyBest;
}
}
- (void)viewDidLoad {
//setup
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:@selector(batteryChanged)
name:UIDeviceBatteryStateDidChangeNotification
object:nil];
//other setup
}
The data handling happens inside locationManager:didUpdateToLocation:fromLocation:
. I don't believe that inefficiency here is the cause of the lag.
locationManager:didUpdateToLocation:fromLocation:
calls this method to update the UI:
- (void)setLabels:(CLLocation*)newLocation fromOldLocation:(CLLocation*)oldLocation {
//set speed label
if(iterations > 0) {
if(currentSpeed > keyStopSpeedFilter) {
if(isFollowing) {
[mapViewGlobal setRegion:MKCoordinateRegionMake([newLocation coordinate], mapViewGlobal.region.span)];
}
NSString* currentSpeedString;
if(isCustomary) {
currentSpeedString = [[NSString alloc] initWithFormat:@"%.1f miles per hour", (currentSpeed * 2.23693629f)];
} else {
currentSpeedString = [[NSString alloc] initWithFormat:@"%.1f km per hour", (currentSpeed * 3.6f)];
}
[speedLabel setText:currentSpeedString];
[currentSpeedString release];
} else {
speedLabel.text = @"Not moving";
}
}
//set average speed label
if(iterations > 4 && movementIterations > 2) {
NSString* averageSpeedString;
if(isCustomary) {
averageSpeedString = [[NSString alloc] initWithFormat:@"%.1f miles per hour", (float)((speedAverages / (long double)movementIterations) * 2.23693629f)];
} else {
averageSpeedString = [[NSString alloc] initWithFormat:@"%.1f km per hour", (float)((speedAverages / (long double)movementIterations) * 3.6f)];
}
[averageSpeedLabel setText:averageSpeedString];
[averageSpeedString release];
}
//set elapsed time label
NSInteger seconds = [[NSDate date] timeIntervalSinceDate:dataObject.locationManagerStartDate];
NSInteger minutes = seconds / 60;
NSInteger hours = minutes / 60;
//get remainder
seconds %= 60;
NSString* timeString;
NSString* secondsString;
NSString* minutesString;
NSString* hoursString;
if((seconds % 60) < 10) {
secondsString = [[NSString alloc] initWithFormat:@"0%i", seconds];
} else {
secondsString = [[NSString alloc] initWithFormat:@"%i", seconds];
}
if((minutes % 60) < 10) {
minutesString = [[NSString alloc] initWithFormat:@"0%i", minutes];
} else {
minutesString = [[NSString alloc] initWithFormat:@"%i", minutes];
}
if((hours % 60) < 10) {
hoursString = [[NSString alloc] initWithFormat:@"0%i", hours];
} else {
hoursString = [[NSString alloc] initWithFormat:@"%i", hours];
}
timeString = [[NSString alloc] initWithFormat:@"%@:%@:%@", hoursString, minutesString, secondsString];
[elapsedTimeLabel setText:timeString];
[timeString release], timeString = nil;
[secondsString release], secondsString = nil;
[minutesString release], minutesString = nil;
[hoursString release], hoursString = nil;
NSString* totalDistanceString;
if(isCustomary) {
totalDistanceString = [[NSString alloc] initWithFormat:@"Total: %.2f mi", (float)distance * 0.000621371192f];
} else {
totalDistanceString = [[NSString alloc] initWithFormat:@"Total: %.2f km", (float)distance / 1000.0f];
}
[customTopBar setTitle:totalDistanceString];
[totalDistanceString release];
}
With a couple of NSDates and NSLogs I have found that the execution of the entire locationManager:didUpdateToLocation:fromLocation:
(not just the label updating method) never takes more than about 8ms on my iPhone 4; in other words, the data handling isn't the problem.
See Question&Answers more detail:
os